Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Cloak of Protection common In nem Tempel, von der Leiche eines Necromacers CCC-BMG MOON 7-3 The Temple of Death Show
Notes:

Cloak of Protection
Wondrous item, uncommon (requires attunement)

This elegant cloak is made of deep blue velvet trimmed in silver thread.

You gain a +1 bonus to AC and saving throws while you wear this cloak.

This item is found on Magic Item Table F in the Dungeon Master’s Guide.

800 gold wert.

Enduring Spellbook common von der questgeberin CCC-BMG MOON 6-1 A Reopened Eye Show
Notes:

Wondrous item, common (requires attunement)

This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.

This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water.

In addition, the spellbook doesn’t deteriorate with age.

This item is found in Xanathar’s Guide to Everything.

Moon touched Greatswort common CCC-BMG MOON 6-2 Troubled Visions Show
Horn of Silent Alarm (E) common pre fight Vorbereitung items bekommen CCC-BMG MOON 6-3 Planar Convergence Show
Notes:

Wondrous Item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

The otherworldly tone of this horn sounds like the reverberation of clear crystals.

The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.

Summon Lesser Demons scroll common CCC-BMG MOON 5-2 Bloodlust Contained Show
M. S.-Sword common CCC-BMG MOON 10-2 Shadows and Shrouds Show
Notes:

Weapon

Martial weapon, melee weapon

10 gp, 2 lb. 1d6 piercing - finesse, light

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.