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Adventure Title
DDAL07-18 Turn Back the Endless Night
DDAL07-18 Turn Back the Endless Night
Session
1
1
Date Played
2022-09-16 20:00:00 UTC
2022-09-16 20:00:00 UTC
Levels Gained
0
0
GP +/-
8000
8000
Downtime +/-
10.0
10.0
Location Played
Adventures League Server
Adventures League Server
DM Name
DM Corvo
DM Corvo
DM DCI Number
3103601006
3103601006
Notes
Scarab of Protection Spell Scroll of Mass Heal Resistência a dano de Slashing, ganha com Wish castado por outro player
Scarab of Protection Spell Scroll of Mass Heal Resistência a dano de Slashing, ganha com Wish castado por outro player
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Scarab of Protection | Legendary | DDAL07-18 Turn Back the Endless Night | true | ||
| *Wondrous Item, legendary (requires attunement)* If you hold this jaculi-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned. This item can be found in the Dungeon Master’s Guide. | |||||
| Spell Scroll of Mass Heal | Legendary | DDAL07-18 Turn Back the Endless Night | true | ||
| Scroll, legendary Save DC 19, Attack Bonus +11 A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material Components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal Casting Time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your Spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other Effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A Wizard spell on a Spell Scroll can be copied just as Spells in spellbooks can be copied. When a spell is copied from a Spell Scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. | |||||