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Adventure Title
DDAL 09-11- LOSING FAI - Parte 2
Session
1
Date Played
2022-09-14 20:00:00 UTC
Levels Gained
0
GP +/-
1000
Downtime +/-
10.0
Location Played
Adventures League Server
DM Name
DM Corvo
DM DCI Number
3103601006
Notes
Staff of Charming Potion of Poison 1000 Ouro 10 Tempo Livre

Magic Items

Name Rarity Location Table Result Counts?
Staff of Charming Rare DDAL 09-11- LOSING FAI true
*Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) * While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Potion of Poison Uncommon DDAL 09-11- LOSING FAI true
*Potion, uncommon* This concoction looks, smells, and tastes like a potion of healing or another beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. This item is found in the Dungeon Master’s Guide.