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Adventure Title
DDHC-CM-11 - Zikran’s Zephyrean Tome - Sessão 2
Session
1
Date Played
2023-02-18 15:00:00 UTC
Levels Gained
2
GP +/-
1250
Downtime +/-
0.0
Location Played
Twitch.tv/ligadosaventureiros
DM Name
DM Patricia Brito
DM DCI Number
3320819611
Notes
1250 Ouro 1 Nivel 10 Downtime + Nível (-10 DT) * Iron Bands of Bilarro * Alchemy Jug (Orange) x1 - produce 1 gallon of soy sauce, in addition to their other properties (neither produces acid or poison) * Alchemy Jug (Blue) x1 - can produce 1 quart of boiling hot tea, in addition to their other properties (neither produces acid or poison) * Potion of Healing (Greater) x2 * Boots of the Winterlands * Censer of Controlling Air Elementals

Magic Items

Name Rarity Location Table Result Counts?
Alchemy Jug (Orange) Uncommon DDHC-CM-11 - Zikran’s Zephyrean Tome true
*Wondrous Item, uncommon* This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Beer 4 gallons Honey 1 gallon Mayonnaise 2 gallons Oil quart Soy Sauce 1 gallon Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon NOTE: produce 1 gallon of soy sauce, in addition to their other properties (neither produces acid or poison)
Iron Bands of Bilarro Rare DDHC-CM-11 - Zikran’s Zephyrean Tome true
*Wondrous Item, rare* This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn.
Potion of Healing (Greater) Common DDHC-CM-11 - Zikran’s Zephyrean Tome true
*Potion, uncommon* You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Boots of the Winterlands Uncommon DDHC-CM-11 - Zikran’s Zephyrean Tome true
*Wondrous Item, uncommon (requires attunement)* These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. You ignore difficult terrain created by ice or snow. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Censer of Controlling Air Elementals Rare DDHC-CM-11 - Zikran’s Zephyrean Tome true
*Wondrous Item, rare* While incense is burning in this censer, you can use an action to speak the censer's command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can't be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound.
Alchemy Jug (Blue) Uncommon DDHC-CM-11 - Zikran’s Zephyrean Tome true
*Wondrous Item, uncommon* This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount Beer 4 gallons Boiling Hot Tea 1 quart Honey 1 gallon Mayonnaise 2 gallons Oil quart Vinegar 2 gallons Water, fresh 8 gallons Water, salt 12 gallons Wine 1 gallon NOTE: produce 1 quart of boiling hot tea, in addition to their other properties (neither produces acid or poison)