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Adventure Title
DDAL-DRW-INT 04 - Tales of Fang and Claw
DDAL-DRW-INT 04 - Tales of Fang and Claw
Session
1
1
Date Played
2022-08-21 10:00:00 UTC
2022-08-21 10:00:00 UTC
Levels Gained
1
1
GP +/-
133
133
Downtime +/-
10.0
10.0
Location Played
D&D Weekends
D&D Weekends
DM Name
DM Corvo
DM Corvo
DM DCI Number
3103601006
3103601006
Notes
133 PO 1 Level Potion of Healing Scroll of Revivify Mask of the Beast Xil Dahovnia's Spellbook This leather-bound spellbook exudes a visible light-blue tinge, accented by moving and rotating arcane sigils around the cover when opened. Inside, ten thick pages of fickle, ancient vellum contain the following wizard spells: 1st level: disguise self, mage armor 2nd level: invisibility, phantasmal force 3rd level: major image, phantom steed Dragonmark: f0ae-4943-890f
133 PO 1 Level Potion of Healing Scroll of Revivify Mask of the Beast Xil Dahovnia's Spellbook This leather-bound spellbook exudes a visible light-blue tinge, accented by moving and rotating arcane sigils around the cover when opened. Inside, ten thick pages of fickle, ancient vellum contain the following wizard spells: 1st level: disguise self, mage armor 2nd level: invisibility, phantasmal force 3rd level: major image, phantom steed Dragonmark: f0ae-4943-890f
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Potion of Healing | Common | DDAL-DRW-INT 04 - Tales of Fang and Claw | true | ||
| When you drink this potion, you regain 2d4 + 2 hit points. | |||||
| Mask of the Beast | Uncommon | DDAL-DRW-INT 04 - Tales of Fang and Claw | true | ||
| Wondrous item, uncommon This wooden mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask, you can expend 1 charge and use the mask to cast the animal friendship spell as an action. The mask regains all expended charges at dawn. | |||||
| Scroll of Revivify | Uncommon | DDAL-DRW-INT 04 - Tales of Fang and Claw | true | ||
| Scroll, uncommon Save DC 15, Attack Bonus +7 A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material Components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal Casting Time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your Spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other Effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A Wizard spell on a Spell Scroll can be copied just as Spells in spellbooks can be copied. When a spell is copied from a Spell Scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. | |||||