Show Log Entry

Adventure Title
DDAL-DRW-22 - Something Wicked
Session
1
Date Played
2023-01-15 16:00:00 UTC
Levels Gained
1
GP +/-
1500
Downtime +/-
10.0
Location Played
D&D Weekends
DM Name
DM Corvo
DM DCI Number
3103601006
Notes
Dragonmark (ba71-4fd8-8676) 1500 PO 10 DT Cloak of Many Fashions Spell Scroll 2nd Level (See Invisibility) BATTERING SHIELD DC 10: Sophisticated but top-secret research took place in the laboratories in the inner sanctum. Some of these experiments were controversial. DC 12: A footnote referred to an experiment with a Qualith psi crystal that went wrong. It temporarily tore a hole into the Weave, revealing other planes of existence. DC 14: Access to the inner sanctum was restricted and heavily secured. However, the priests of Old Iskirthos and a cabal of sorcerers and warlocks were allied with the high necromancers and can access the inner sanctum. Some brought holy water with them. DC 16: The high necromancers were able to trap monsters in interdimensional prisons made of mirrors. These were integrated into the defenses of the inner sanctum and trained to kill intruders. DC 18: Ythoraxhys, an ambitious warlock built the gate to the inner sanctum and its fortifications. She ingested a melted Qualith psi crystal in an experiment, but something went wrong and it changed her. DC20: Ythoraxhys became the guardian of the inner sanctum. Sometimes, she was overzealous, and the high necromancers had to remind her of her place in the necropolis.

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Many Fashions Common DDAL-DRW-22 - Something Wicked true
Wondrous item, Common While wearing this cloak, you can use a bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its Appearance, the cloak can’t be anything but a cloak. Although it can duplicate the Appearance of other magic cloaks, it doesn’t gain their Magical Properties.
Spell Scroll 2nd Level (See Invisibility) Uncommon DDAL-DRW-22 - Something Wicked true
BATTERING SHIELD Common DDAL-DRW-22 - Something Wicked true
Armor (Shield), Rare (Requires Attunement) While holding this tower shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. This item is found in the Explorer’s Guild to Wildemount. The convex surface of this shield is a smooth and shiny ebon black. Though plain, it has fine flecks of white that sparkle when exposed to moonlight.