Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Manual of Bodily Health very_rare CCC-QCC2017- Delusions of Grandeur, Dreams of Revenge D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS Show
Notes:

Wondrous item, very rare
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.

Clockwork Amulet common D&D Weekends DDAL10-10 Enterrando o Passado Show
Notes:

Wondrous item, common
Minor tier
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Source: XGE, page 137

Robe of Stars very_rare PO-BK 02-08 / Straight Through the Heart PO-BK 02-08 / Straight Through the Heart Show
Notes:

Wondrous item, very rare (requires attunement)

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

Necklace of Prayer Beads rare DDAL-DRW-06 - Thimblerigging - Parte 2 Show
Notes:

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

Cape of the Mountebank rare Trade Log Show
Notes:

Wondrous item, rare

This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

Stonespeaker Crystal rare DDAL-DRW-07 - Moment of Peace DDAL-DRW-07 - Moment of Peace - Parte Única Show
Notes:

Wondrous Item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.

The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).

When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.

The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.

Mantle of Spell Resistance rare DDAL-DRW-11 - SHADOWS IN THE STACKS Trade Log Show
Notes:

You have advantage on saving throws against spells while you wear this cloak.

Pole of angling common Winter Fantasy DDAL EP 10-01 - Terror in Ten-Towns Show
Notes:

Source: Xanathar's Guide to Everything

Wondrous item, common

While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.

Charlatan's Die common Winter Fantasy DDAL EP 10-01 - Terror in Ten-Towns Show
Notes:

Source: Xanathar's Guide to Everything

Wondrous item, common (requires attunement)

Whenever you roll this six-sided die, you can control which number it rolls.

Bracers of Archery uncommon Winter Fantasy DDAL EP 10-01 - Terror in Ten-Towns Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to Damage Rolls on Ranged Attacks made with such Weapons.

CHIME OF OPENING rare D&D Weekends DAL10-06 The Fallen Star Show
Mace of Smiting rare DDAL 10-07 Nas Profundezas da Escuridão DDAL 10-07 Nas Profundezas da Escuridão Show
Notes:

Simple weapon (mace), melee weapon, major tier, rare
4 lb. 1d6 bludgeoning
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Ruby of the War Mage uncommon DDAL 10-09 - Receita para Retribuição DDAL 10-09 - Receita para Retribuição Show
Winged Boots uncommon CCC-PDX-02 Amalgamation D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS Show
Notes:

Wondrous, uncommon (requires attunement)

Attained from Arnfred Miruforge at his defeat. While you wear these boots, you have a fying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capacity for every 12 hours they aren’t in use.

MARINER'S ARMOR uncommon Jornada de Elient DDEP10-00 - The Great Knucklehead Rally EPIC Show
Notes:

Armor (half-plate), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Google's of Night common Winter Fantasy DDAL10-01 The Frozen North Show
Notes:

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.

Potion of greater healing uncommon Jornada de Elient DDEP10-00 - The Great Knucklehead Rally EPIC Show
Notes:

You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Unlocked Magic Items