Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Ruby of the War Mage
uncommon
DDAL 10-09 - Receita para Retribuição
DDAL 10-09 - Receita para Retribuição
Show
Potion of greater healing
uncommon
Jornada de Elient
DDEP10-00 - The Great Knucklehead Rally EPIC
Show
Notes:
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Bracers of Archery
uncommon
Winter Fantasy
DDAL EP 10-01 - Terror in Ten-Towns
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to Damage Rolls on Ranged Attacks made with such Weapons.
Winged Boots
uncommon
CCC-PDX-02 Amalgamation
D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS
Show
Notes:
Wondrous, uncommon (requires attunement)
Attained from Arnfred Miruforge at his defeat. While you wear these boots, you have a fying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capacity for every 12 hours they aren’t in use.
MARINER'S ARMOR
uncommon
Jornada de Elient
DDEP10-00 - The Great Knucklehead Rally EPIC
Show
Notes:
Armor (half-plate), uncommon
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Animated Shield
common
Trade Log
Show
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Pole of angling
common
Winter Fantasy
DDAL EP 10-01 - Terror in Ten-Towns
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
Potion of Growth
common
Winter Fantasy
DDAL10-01 The Frozen North
Show
Notes:
When you drink this potion, you gain the “enlarge” Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Blessing of Magic Resistance
common
PS-DC-GLITCH-01-Roots, Bloody Roots
PS-DC-GLITCH-01-Roots, Bloody Roots - Parte 2
Show
Notes:
You have advantage on saving throws against spells and other magical effects.
Death's Baton - Wand of Conducting (Minor Property - WarLeader)
common
PS-DC-GLITCH-01-Roots, Bloody Roots
PS-DC-GLITCH-01-Roots, Bloody Roots - Parte 2
Show
Notes:
Wand, common
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when you stop waving the wand.
The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, a sad tuba sound plays as the wand crumbles to dust and is destroyed.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Google's of Night
common
Winter Fantasy
DDAL10-01 The Frozen North
Show
Notes:
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.
Clothes of Mending
common
PS-DC-LIGA 01 - Suldanessellar Afterlife
PS-DC-LIGA 01 - Suldanessellar Afterlife
Show
Notes:
Wondrous item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Charlatan's Die
common
Winter Fantasy
DDAL EP 10-01 - Terror in Ten-Towns
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common (requires attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
Clockwork Amulet
common
D&D Weekends
DDAL10-10 Enterrando o Passado
Show
Notes:
Wondrous item, common
Minor tier
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Source: XGE, page 137
Amethyst Lodestone
common
PO-BK 02-09 / Star Crash
PO-BK 02-09 / Star Crash
Show
Notes:
Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Arrow of Slaying (Dragon)
common
PO-BK 02-10 / A Grim and Ravenous Arrival
PO-BK 02-10 / A Grim and Ravenous Arrival
Show
Notes:
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.
Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common.
Wand of Pyrotechnics
common
D&D Weekends
DDAL10-05 A Blight In the Darkness
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Source: XGE, page 140
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ruby of the War Mage | uncommon | DDAL 10-09 - Receita para Retribuição | DDAL 10-09 - Receita para Retribuição | Show | ||
| Potion of greater healing | uncommon | Jornada de Elient | DDEP10-00 - The Great Knucklehead Rally EPIC | Show | ||
|
Notes:
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
||||||
| Bracers of Archery | uncommon | Winter Fantasy | DDAL EP 10-01 - Terror in Ten-Towns | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to Damage Rolls on Ranged Attacks made with such Weapons. |
||||||
| Winged Boots | uncommon | CCC-PDX-02 Amalgamation | D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS | Show | ||
|
Notes:
Wondrous, uncommon (requires attunement) Attained from Arnfred Miruforge at his defeat. While you wear these boots, you have a fying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capacity for every 12 hours they aren’t in use. |
||||||
| MARINER'S ARMOR | uncommon | Jornada de Elient | DDEP10-00 - The Great Knucklehead Rally EPIC | Show | ||
|
Notes:
Armor (half-plate), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
||||||
| Animated Shield | common | Trade Log | Show | |||
|
Notes:
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. |
||||||
| Pole of angling | common | Winter Fantasy | DDAL EP 10-01 - Terror in Ten-Towns | Show | ||
|
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. |
||||||
| Potion of Growth | common | Winter Fantasy | DDAL10-01 The Frozen North | Show | ||
|
Notes:
When you drink this potion, you gain the “enlarge” Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
||||||
| Blessing of Magic Resistance | common | PS-DC-GLITCH-01-Roots, Bloody Roots | PS-DC-GLITCH-01-Roots, Bloody Roots - Parte 2 | Show | ||
|
Notes:
You have advantage on saving throws against spells and other magical effects. |
||||||
| Death's Baton - Wand of Conducting (Minor Property - WarLeader) | common | PS-DC-GLITCH-01-Roots, Bloody Roots | PS-DC-GLITCH-01-Roots, Bloody Roots - Parte 2 | Show | ||
|
Notes:
Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and create orchestral music by waving it around. The music can be heard out to a range of 60 feet and ends when you stop waving the wand. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, a sad tuba sound plays as the wand crumbles to dust and is destroyed. War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
||||||
| Google's of Night | common | Winter Fantasy | DDAL10-01 The Frozen North | Show | ||
|
Notes:
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet. |
||||||
| Clothes of Mending | common | PS-DC-LIGA 01 - Suldanessellar Afterlife | PS-DC-LIGA 01 - Suldanessellar Afterlife | Show | ||
|
Notes:
Wondrous item, common This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way. |
||||||
| Charlatan's Die | common | Winter Fantasy | DDAL EP 10-01 - Terror in Ten-Towns | Show | ||
|
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common (requires attunement) Whenever you roll this six-sided die, you can control which number it rolls. |
||||||
| Clockwork Amulet | common | D&D Weekends | DDAL10-10 Enterrando o Passado | Show | ||
|
Notes:
Wondrous item, common When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. Source: XGE, page 137 |
||||||
| Amethyst Lodestone | common | PO-BK 02-09 / Star Crash | PO-BK 02-09 / Star Crash | Show | ||
|
Notes:
Wondrous item, very rare (requires attunement) This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). |
||||||
| Arrow of Slaying (Dragon) | common | PO-BK 02-10 / A Grim and Ravenous Arrival | PO-BK 02-10 / A Grim and Ravenous Arrival | Show | ||
|
Notes:
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common. |
||||||
| Wand of Pyrotechnics | common | D&D Weekends | DDAL10-05 A Blight In the Darkness | Show | ||
|
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Source: XGE, page 140 |
||||||