Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
MARINER'S ARMOR
uncommon
Jornada de Elient
DDEP10-00 - The Great Knucklehead Rally EPIC
Show
Notes:
Armor (half-plate), uncommon
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Necklace of Prayer Beads
rare
DDAL-DRW-06 - Thimblerigging - Parte 2
Show
Notes:
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
Pole of angling
common
Winter Fantasy
DDAL EP 10-01 - Terror in Ten-Towns
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
Potion of Dragon's Majesty
legendary
PO-BK 02-10 / A Grim and Ravenous Arrival
PO-BK 02-10 / A Grim and Ravenous Arrival
Show
Notes:
Potion, legendary
This potion looks like liquid gold, with a single scale from a chromatic, gem, or metallic dragon suspended in it. When you drink this potion, you transform into an adult dragon of the same kind as the dragon the scale came from. The transformation lasts for 1 hour. Any equipment you are wearing or carrying melds into your new form or falls to the ground (your choice). For the duration, you use the game statistics of the adult dragon instead of your own, but you retain your languages, personality, and memories. You can't use a dragon's Change Shape or its legendary or lair actions.
Potion of greater healing
uncommon
Jornada de Elient
DDEP10-00 - The Great Knucklehead Rally EPIC
Show
Notes:
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Potion of Growth
common
Winter Fantasy
DDAL10-01 The Frozen North
Show
Notes:
When you drink this potion, you gain the “enlarge” Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
Potion of Heroism
rare
PS-DC-LIGA 01 - Suldanessellar Afterlife
PS-DC-LIGA 01 - Suldanessellar Afterlife
Show
Notes:
Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Potion of Supreme Healing
very_rare
Purchase Log
Show
Notes:
You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Potion of Vitality
very_rare
PO-BK 02-11 / Even Gods Can Die
PO-BK 02-11 / Even Gods Can Die
Show
Notes:
Drinking this potion removes any exhaustion you are suffering, cures any disease or poison affecting you, and maximizes the effect of any Hit Die you spend to regain hit points within the next 24 hours.
Ring of Spell Turning
legendary
PO-BK 02-11 / Even Gods Can Die
PO-BK 02-11 / Even Gods Can Die
Show
Notes:
Requires Attunement
While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Robe of Stars
very_rare
PO-BK 02-08 / Straight Through the Heart
PO-BK 02-08 / Straight Through the Heart
Show
Notes:
Wondrous item, very rare (requires attunement)
This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.
Ruby of the War Mage
uncommon
DDAL 10-09 - Receita para Retribuição
DDAL 10-09 - Receita para Retribuição
Show
Spell Scroll 5th (Synaptic Static)
very_rare
PO-BK 02-09 / Star Crash
PO-BK 02-09 / Star Crash
Show
Notes:
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.
If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
Stonespeaker Crystal
rare
DDAL-DRW-07 - Moment of Peace
DDAL-DRW-07 - Moment of Peace - Parte Única
Show
Notes:
Wondrous Item, rare (requires attunement)
Created by the stone giant librarians of Gravenhollow, this nineteen-inch-long shard of quartz grants you advantage on Intelligence (Investigation) checks while it is on your person.
The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges).
When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way.
The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever.
Tethir's Cuirass: +3 full plate with the guardian minor property
legendary
PS-DC-LIGA 01 - Suldanessellar Afterlife
PS-DC-LIGA 01 - Suldanessellar Afterlife
Show
Notes:
Armor (heavy), legendary
You have a +3 bonus to AC while wearing this armor.
Guardian: Initiative +2
Wand of Pyrotechnics
common
D&D Weekends
DDAL10-05 A Blight In the Darkness
Show
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Source: XGE, page 140
Winged Boots
uncommon
CCC-PDX-02 Amalgamation
D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS
Show
Notes:
Wondrous, uncommon (requires attunement)
Attained from Arnfred Miruforge at his defeat. While you wear these boots, you have a fying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capacity for every 12 hours they aren’t in use.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| MARINER'S ARMOR | uncommon | Jornada de Elient | DDEP10-00 - The Great Knucklehead Rally EPIC | Show | ||
|
Notes:
Armor (half-plate), uncommon While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
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| Necklace of Prayer Beads | rare | DDAL-DRW-06 - Thimblerigging - Parte 2 | Show | |||
|
Notes:
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. |
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| Pole of angling | common | Winter Fantasy | DDAL EP 10-01 - Terror in Ten-Towns | Show | ||
|
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. |
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| Potion of Dragon's Majesty | legendary | PO-BK 02-10 / A Grim and Ravenous Arrival | PO-BK 02-10 / A Grim and Ravenous Arrival | Show | ||
|
Notes:
Potion, legendary This potion looks like liquid gold, with a single scale from a chromatic, gem, or metallic dragon suspended in it. When you drink this potion, you transform into an adult dragon of the same kind as the dragon the scale came from. The transformation lasts for 1 hour. Any equipment you are wearing or carrying melds into your new form or falls to the ground (your choice). For the duration, you use the game statistics of the adult dragon instead of your own, but you retain your languages, personality, and memories. You can't use a dragon's Change Shape or its legendary or lair actions. |
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| Potion of greater healing | uncommon | Jornada de Elient | DDEP10-00 - The Great Knucklehead Rally EPIC | Show | ||
|
Notes:
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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| Potion of Growth | common | Winter Fantasy | DDAL10-01 The Frozen North | Show | ||
|
Notes:
When you drink this potion, you gain the “enlarge” Effect of the enlarge/reduce spell for 1d4 hours (no Concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
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| Potion of Heroism | rare | PS-DC-LIGA 01 - Suldanessellar Afterlife | PS-DC-LIGA 01 - Suldanessellar Afterlife | Show | ||
|
Notes:
Potion, rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. |
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| Potion of Supreme Healing | very_rare | Purchase Log | Show | |||
|
Notes:
You regain 10d4 + 20 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
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| Potion of Vitality | very_rare | PO-BK 02-11 / Even Gods Can Die | PO-BK 02-11 / Even Gods Can Die | Show | ||
|
Notes:
Drinking this potion removes any exhaustion you are suffering, cures any disease or poison affecting you, and maximizes the effect of any Hit Die you spend to regain hit points within the next 24 hours. |
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| Ring of Spell Turning | legendary | PO-BK 02-11 / Even Gods Can Die | PO-BK 02-11 / Even Gods Can Die | Show | ||
|
Notes:
Requires Attunement While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. |
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| Robe of Stars | very_rare | PO-BK 02-08 / Straight Through the Heart | PO-BK 02-08 / Straight Through the Heart | Show | ||
|
Notes:
Wondrous item, very rare (requires attunement) This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it. Six stars, located on the robe’s upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe. While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. |
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| Ruby of the War Mage | uncommon | DDAL 10-09 - Receita para Retribuição | DDAL 10-09 - Receita para Retribuição | Show | ||
| Spell Scroll 5th (Synaptic Static) | very_rare | PO-BK 02-09 / Star Crash | PO-BK 02-09 / Star Crash | Show | ||
|
Notes:
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
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| Stonespeaker Crystal | rare | DDAL-DRW-07 - Moment of Peace | DDAL-DRW-07 - Moment of Peace - Parte Única | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) The crystal has 10 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it: speak with animals (2 charges), speak with dead (4 charges), or speak with plants (3 charges). When you cast a divination spell, you can use the crystal in place of one material component that would normally be consumed by the spell, at a cost of 1 charge per level of the spell. The crystal is not consumed when used in this way. The crystal regains 1d6 + 4 expended charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal vanishes, lost forever. |
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| Tethir's Cuirass: +3 full plate with the guardian minor property | legendary | PS-DC-LIGA 01 - Suldanessellar Afterlife | PS-DC-LIGA 01 - Suldanessellar Afterlife | Show | ||
|
Notes:
Armor (heavy), legendary You have a +3 bonus to AC while wearing this armor. Guardian: Initiative +2 |
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| Wand of Pyrotechnics | common | D&D Weekends | DDAL10-05 A Blight In the Darkness | Show | ||
|
Notes:
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Source: XGE, page 140 |
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| Winged Boots | uncommon | CCC-PDX-02 Amalgamation | D&D® ADVENTURERS LEAGUE FORGOTTEN REALMS® SERVICE AWARDS | Show | ||
|
Notes:
Wondrous, uncommon (requires attunement) Attained from Arnfred Miruforge at his defeat. While you wear these boots, you have a fying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capacity for every 12 hours they aren’t in use. |
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