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Adventure Title
DDAL-DRW-19 - Fall the Cold Night
DDAL-DRW-19 - Fall the Cold Night
Session
1
1
Date Played
2022-04-22 20:00:00 UTC
2022-04-22 20:00:00 UTC
Levels Gained
0
0
GP +/-
16666
16666
Downtime +/-
10.0
10.0
Location Played
D&D Weekends
D&D Weekends
DM Name
DM Corvo
DM Corvo
DM DCI Number
3103601006
3103601006
Notes
Ascendant Gem Dragon-Touched Focus Scroll of Daylight Sapphire Buckler
Ascendant Gem Dragon-Touched Focus Scroll of Daylight Sapphire Buckler
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Ascendant Gem Dragon-Touched Focus | Legendary | DDAL-DRW-19 - Fall the Cold Night | true | ||
| Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. While carrying it, you gain the following benefits: You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. | |||||
| Sapphire Buckler | Legendary | DDAL-DRW-19 - Fall the Cold Night | true | ||
| Armor (shield), very rare (requires attunement) This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. | |||||