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Adventure Title
DDHC-PS-Turn of Fortune’s Wheel - Sessão 4
DDHC-PS-Turn of Fortune’s Wheel - Sessão 4
Session
1
1
Date Played
2023-12-10 18:00:00 UTC
2023-12-10 18:00:00 UTC
Levels Gained
1
1
GP +/-
300
300
Downtime +/-
10.0
10.0
Location Played
Adventures League Server
Adventures League Server
DM Name
Daniel Saraiva
Daniel Saraiva
DM DCI Number
7320844848
7320844848
Notes
300 PO Sensory Stone (Fear) Candle of Invocation (Neutral) 1 Level
300 PO Sensory Stone (Fear) Candle of Invocation (Neutral) 1 Level
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Sensory Stone (Fear) | Uncommon | DDHC-PS-Turn of Fortune’s Wheel | true | ||
| *Wondrous Item, Uncommon* This small, smooth stone contains the essence of a single experience. As an action, you or a willing creature you designate can touch the stone and experience the sensation as if it happened to the designated creature. The illusory experience is fleeting and harmless, however real it might feel in the moment. Record Sensation. You can use your reaction to record a short sensation lasting no longer than 6 seconds experienced by a creature of your choice within 30 feet of yourself, infusing the essence of that experience into the stone. This replaces any sensation already stored within the stone. Siphon Sensation. As a bonus action, you can draw on the stone’s magic to end the charmed or frightened condition on yourself, destroying the stone in the process. | |||||
| Candle of Invocation (Neutral) | Very Rare | DDHC-PS-Turn of Fortune’s Wheel | true | ||
| *Wondrous item, very rare (requires attunement)* This slender taper is dedicated to a deity and shares that deity’s alignment. The candle’s alignment can be detected with the detect evil and good spell. The DM chooses the god and associated alignment or determines the alignment randomly. Neutral The candle’s magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle’s total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle’s can cast 1st-level spells he or she has prepared without expending spell slots, though the spell’s effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle | |||||