Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Shortbow +2 uncommon DDEX03-07 Herald of the Moon Show
Notes:

This adventure features an item that is no longer acceptable under D&D Adventurers League guidelines, as it deviates from the attunement standards in the DMG. Instead of Shadowsong, this adventure instead unlocks a +2 weapon (longbow or shortbow). This +2 weapon has the sentinel property and glows dimly in the presence of humans

Horn of Silent Alarm common Purchase Log Show
Notes:

Blutbefleckt, nicht abwaschbar.

Cloak of Protection uncommon CCC-WWC-04 The Black Hand Show
Adamantine Mace of Smiting rare DDAL07-06 - Fester and Burn - The Rot from Within Teil 1 Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

Adamantine Weapon.
Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.