Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Shortbow +2
uncommon
DDEX03-07 Herald of the Moon
Show
Notes:
This adventure features an item that is no longer acceptable under D&D Adventurers League guidelines, as it deviates from the attunement standards in the DMG. Instead of Shadowsong, this adventure instead unlocks a +2 weapon (longbow or shortbow). This +2 weapon has the sentinel property and glows dimly in the presence of humans
Horn of Silent Alarm
common
Purchase Log
Show
Notes:
Blutbefleckt, nicht abwaschbar.
Cloak of Protection
uncommon
CCC-WWC-04 The Black Hand
Show
Adamantine Mace of Smiting
rare
DDAL07-06 - Fester and Burn - The Rot from Within Teil 1
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.
Adamantine Weapon.
Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Shortbow +2 | uncommon | DDEX03-07 Herald of the Moon | Show | |||
Notes:
This adventure features an item that is no longer acceptable under D&D Adventurers League guidelines, as it deviates from the attunement standards in the DMG. Instead of Shadowsong, this adventure instead unlocks a +2 weapon (longbow or shortbow). This +2 weapon has the sentinel property and glows dimly in the presence of humans |
||||||
Horn of Silent Alarm | common | Purchase Log | Show | |||
Notes:
Blutbefleckt, nicht abwaschbar. |
||||||
Cloak of Protection | uncommon | CCC-WWC-04 The Black Hand | Show | |||
Adamantine Mace of Smiting | rare | DDAL07-06 - Fester and Burn - The Rot from Within Teil 1 | Show | |||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks. Adamantine Weapon. |