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Adventure Title
DDHC-DIA Baldur's Gate: Descent into Avernus
Session
52
Date Played
2021-09-25 21:36:00 UTC
Levels Gained
0
GP +/-
Downtime +/-
10.0
Location Played
Adventurer's League Hub
DM Name
Kyle Jacob Fidelino
DM DCI Number
2319624337
Notes
dventure Notes: With Zariel's forces closing in on the High Hall, you race your way across the city to confront the archdevil. Meanwhile, you entrusted the Solar Insidiator Locks to Arkhan and Torogar as they soar above the city to unlock the Companion and provide you cover through Tiamat's forces. After some fierce battles with demons, you finally come face to face with Zariel herself. With Lulu finally reuniting with her fallen friend and with her magic sword in hand, you persuaded Zariel to abandon her fruitless vendetta against demonkind by returning to her former angelic self and save Elturel. Finally seeing mercy and forgiveness in your words for the very first time, Zariel embraces her newfound sense of hope and relinquishes her devilish persona for good; a transformation that causes the chains binding Elturel to Avernus to break. Arkhan and Torogar were also successful in unlocking the companion, freeing the planetar imprisoned within. With the combined powers of the celestials present, Elturel finally returns to Toril along with its inhabitants. As the people begin to rebuild their city and Zariel and Lulu returning to Mt. Celestia, you get the feeling that your adventure is far from over, for there is still more to be done back in Avernus... Acquisitions: Matalotok Blessing of Health [Zariel's Feather] A single golden feather from the wings of the now-redeemed Zariel, as a token of gratitude for saving her from damnation. While holding this feather, you can cast planar ally as an action to call upon Zariel (solar) and Lulu (hollyphant), after which the feather dissolves into a ray of sunlight. If the two are called to aid you, they do so for up to 1 hour, with no payment asked for in return.

Magic Items

Name Rarity Location Table Result Counts?
Matalotok Legendary true
Matalotok, the Frost Father, is an ancient hammer fashioned by Thrym, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist. You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.