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Adventure Title
DDHC-CM The Canopic Being
Session
Date Played
2021-05-17 02:32:00 UTC
Levels Gained
1
GP +/-
1600
Downtime +/-
20.0
Location Played
Natural Newbie
DM Name
Ripped Psyduck
DM DCI Number
3320806600
Notes
**Players: **@JustF @scaramartin, num 6 of homiecide @rat @G̷̈́́o̶̪̐d̵̎͛ @SolomonSalmon @[AFK ] @Crimson O. Rion **Consumables: ** 2 Potions of healing (superior) 1 each for @rat and @SolomonSalmon **Story Award: Alessia.** The young priest is overwhelmed by the realization of what was done to her but grateful to the characters for their actions. She remains in the House of the All-Seeing Orb. Sun blade Martial weapon (longsword), melee weapon, major tier, rare (requires attunement) Crystal Ball of True Seeing Wondrous item, major tier, legendary (requires attunement) Eyes of minute seeing Wondrous item, minor tier, uncommon Hat of Disguise Wondrous item, major tier, uncommon (requires attunement) Ring of spell storing Ring, major tier, rare (requires attunement) It holds the spells bless and revivify Staff of Fate Staff, simple weapon (quarterstaff), melee weapon, very rare (requires attunement) 4 lb. This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff's charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost. If you expend the staff's last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.

Magic Items

Name Rarity Location Table Result Counts?
Watchful Helm Common true
Wondrous item, very rare (requires attunement) While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you're asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can't be used again until the next dawn. This is a shiny steel helm embossed with lidless eyes.