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Adventure Title
CCC-HATMS02-02 Something Vile This Way Comes
CCC-HATMS02-02 Something Vile This Way Comes
Session
Date Played
2022-04-16 01:35:00 UTC
2022-04-16 01:35:00 UTC
Levels Gained
GP +/-
8333
8333
Downtime +/-
10.0
10.0
Location Played
RPG Cebu
RPG Cebu
DM Name
Cedric Butron
Cedric Butron
DM DCI Number
8320780081
8320780081
Notes
Adventurers: Boltfang (level 16 fighter/sorcerer) Machete (level 11 barbarian) Orphelin (level 14 binignit) Blair (level 16 cleric) Janna (level 16 cleric/sorcerer) Arabelle (level 12 cleric) Magic item: Rod of Absorption rod, very rare (requires attunement), major tier While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. Charges when found: 8 The rod is a two-foot long rod of suth-wood, carved with various alchemical symbols. Consumables: Scroll of Animate Dead, Scroll of Magic Mouth, Scroll of Nystul's Magic Aura Gold: 8333 gp per PC Downtime Days: 10 Advancement Option? Yes Game Duration: 6 hours (streamed by Scott) - 19 total
Adventurers: Boltfang (level 16 fighter/sorcerer) Machete (level 11 barbarian) Orphelin (level 14 binignit) Blair (level 16 cleric) Janna (level 16 cleric/sorcerer) Arabelle (level 12 cleric) Magic item: Rod of Absorption rod, very rare (requires attunement), major tier While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. Charges when found: 8 The rod is a two-foot long rod of suth-wood, carved with various alchemical symbols. Consumables: Scroll of Animate Dead, Scroll of Magic Mouth, Scroll of Nystul's Magic Aura Gold: 8333 gp per PC Downtime Days: 10 Advancement Option? Yes Game Duration: 6 hours (streamed by Scott) - 19 total
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rod of Absorption | Very Rare | true | |||
8 charges |