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Adventure Title
DDHC-TYP-Chapter 4: White Plume Mountain
Session
1
Date Played
2023-11-25 01:00:00 UTC
Levels Gained
0
GP +/-
16174
Downtime +/-
10.0
Location Played
Daddy Warbucks (Discord) and Roll20
DM Name
Kiba
DM DCI Number
Notes
**Gained Consumables:** *Potions:* > Potion of Flying > Potion of Mind Reading > Potion of Greater Healing *Spell Scrolls:* > Spell Scroll of Conjure Minor Elementals > Spell Scroll of Dispel Magic > Spell Scroll of Fear > Spell Scroll of Magic Mouth > Spell Scroll of Protection (Fiends) **Gained Trinkets:** > +1 Chainmail > Goggles of Night > Stone of Good Luck > Boots of Springing and Striding > Ring of Spell Storing (2 Mirror Images inside) > Ring of Protection > Armor of Vulnerability (Slashing) **Gained Blessing:** > Blessing of Protection **In T4:** > Will gain access to Wave.

Magic Items

Name Rarity Location Table Result Counts?
Necklace of Prayer Beads Rare true
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. Contains: Greater Restoration (2), Cure Wounds / Lesser Restoration (3), Bless (1)