Show Log Entry

Adventure Title
DDHC-DD-03 The Will of Orcus
Session
1
Date Played
2025-11-22 20:15:00 UTC
Levels Gained
GP +/-
465
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
Notes
**Used**: Potion of Healing **Loot**: 515 GP. Scroll of Animate Dead **Loot (Robe of Useful Items)**: 200 GP, Spell Scroll of Revivfy **Bought**: Potion of Healing (x2), Potion of Greater Healing (x2)

Magic Items

Name Rarity Location Table Result Counts?
Whip+1 Uncommon DDHC-DD-03 The Will of Orcus true
Melee weapon (martial, whip), uncommon You have a +1 bonus to attack and damage rolls made with this weapon.
Saddle of the Cavalier Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous Item, Uncommon This saddle confers the following benefits while you are seated in it and astride a mount. Protected Mount. Attack rolls against the mount have Disadvantage. Secure Rider. You can’t be dismounted against your will. This property is suppressed while you have the Incapacitated condition.
Eversmoking Bottle Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous Item, Uncommon As a Magic action, you can open or close this bottle. Opening the bottle causes thick smoke to billow out, forming a cloud that fills a 60-foot Emanation originating from the bottle. The area within the smoke is Heavily Obscured. Each minute the bottle remains open, the size of the Emanation increases by 10 feet until it reaches its maximum size of 120 feet. Closing the bottle causes the cloud to become fixed in place until it disperses after 10 minutes. A strong wind (such as that created by the Gust of Wind spell) disperses the cloud after 1 minute.
Robe of Useful Items Common DDHC-DD-03 The Will of Orcus true
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has the following patches: 2x Bullseye Lantern (filled and lit) 2x Dagger 2xMirror 2x Pole 2x Rope (coiled) 2x Sack 1x Riding Horse with Saddle 2x Rowboat 2x 100 GP (detached) 1x Window 1x Portable Ram 1x Spell Scroll with Revivify (detached)
Wand of Secrets Uncommon DDHC-DD-03 The Will of Orcus true
Wand, Uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.
Dragon-Touched Focus (Slumbering) Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous item, uncommon (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Staff of the Adder Uncommon DDHC-DD-03 The Will of Orcus true
Staff, Uncommon (Requires Attunement) As a Bonus Action, you can turn the head of this staff into that of an animate, venomous snake for 1 minute or revert the staff to its inanimate form. When you take the Attack action, you can make one of the attack rolls using the animated snake head, which has a reach of 5 feet. Apply your Proficiency Bonus and Wisdom modifier to the attack roll. On a hit, the target takes 1d6 Piercing damage and 3d6 Poison damage. The snake head can be attacked while it is animate. It has AC 15, HP 20, and Immunity to Poison and Psychic damage. If the head drops to 0 Hit Points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost Hit Points when it reverts to its inanimate form.
Broom of Flying Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous Item, Uncommon (Requires Attunement) This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you’re no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Dragon's Wrath Longsword (Slumbering) Uncommon DDHC-DD-03 The Will of Orcus true
Longsword, Uncommon (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Damage Type: Cold (Silver Dragon)