Adventure Logsheet
Race: High Elf // Alignment: Neutral Gut // Class: Cleric of Mystra// Background: Hermit Attributes: +1 Wis, +2 Cha // Str9, Dex14, Con13, Int10, Wis14, Cha16 Origin Feat: Skilled Skills: Perception (Race) // Insight, Religion (Class) // Nature, Survival (Background) // Acrobatics, Arcana, Persuasion (Skilled) Tools: Thieves Tools (Background) Languages: Common, Elvish, Draconic Cantrips: Thaumaturgy (Thaumaturge), Guidance, Light, Mending (Cleric) Sold : Warhammer, Torch (10), Ration (3) (+8GP) Bought: Healer's Kit, Traveler's Clothes (-7GP)
New Level: Sorcerer (Clockwork Sorcery 1) New Spells: Absorb Elements. Shield
New Level: Sorcerer (Clockwork Sorcery 2) Metamagic: Heightened Spell, Subtle Spell New Spells: Feather Fall, Witchbolt Bought: Potion of Healing
New Level: Sorcerer (Clockwork Sorcery 3) New Spells: Alter Self. Enhance Ability
Loot: Spell Scroll of Disguise, Spell Scroll of Web New Level: Sorcerer (Clockwork Sorcery 4) New Feat: Resilient (Constitution) New Spells: Invisibility
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Downtime: Season 11 Adjustment Gained: Bloodwell Vial +1 Sold: Hempen Rope, Scale Mail (+25.5 GP) Bought: Traveler's Clothes, Silk Rope (-12 GP)
Story Award: Durthan’s Curse: You have been marked by the evil Durthan. Any witch that survived this battle will be able scry you and will do so unless you take precautions to prevent it. If you are not able to prevent the scrying, your party will have disadvantage on all initiative checks in combats that involve one of these three Durthans or any of her minions. You are also at a disadvantage on stealth checks to surprise these Durthans or their minions. Story Award: Friend of Rashemen You have earned the respect and regard of the Rashemi people by rescuing the Vremyonni and returning the wychlaran mask.You have advantageon all social checks with the people of Rashemen if they know your name and what you did. Loot: Potion of Animal Friendship, Potion of Growth New Level: Sorcerer (Clockwork Sorcery 5) New Spells: Fly, Counterspell Bought: Breastplate
Story Awards: 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. Loot: Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Dispel Magic, Scroll of Conjure Minor Elementals, Scroll of Protection (Fiends), Rewards: Blessing of Protection, +2 Weapon, Spell Scroll of Seeming (2), Spell Scroll of Dimension Door (x2), Spell Scroll of Stoneskin (x1) New Level: Sorcerer (Clockwork Sorcery 6) New Spells: Fireball Trade Spell: Witchbolt -> Slow
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Bought: Potions of Greater Healing (x2, -200GP), Spell Scroll of Tongues(x1,-300GP), Spell Scroll of Revivify (x1, 600GP), Spell Scroll of Comprehend Lanuages (x2, 150 GP), Spell Scroll of Detect Invisibility (x2, 300GP)
Loot: Potion of Acid Resistance, Potion of Greater Healing New Level: Sorcerer ( Clockwork Sorcery 7) New Spell: Banishment Bought : Thieves' Tools (-25 GP), a Lockbox (Summon Construct, -400GP), Holy Water (x5, -125 GP), Diamond Dust (1000 GP)
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Trade Partner: Brogar (Baelfire)
New Level: Sorcerer (Clockwork Sorcery 8) New Feat: Metamagic Adept New Spells: Tongues Bought: Spell Scroll of Arcane Vigor (x1. -200 GP)
Used: Spell Scroll of Comprehend Languages Loot: Dust of Disappearance. Spell Scroll of Magic Weapon, Potion of Hill Giant Strength Golden Vault Reward (Rare Item of Choice): Bloodwell Vial+2 New Level: Sorcerer (Clockwork Sorcery 9) New Spells: Bigby's Hand, Chromatic Orb Bought: Diamond (50 GP), Spell Scroll of Mage Armor
Story Award: Cold Sweat You gave some of your life essence, tenacity, and perseverance in an attempt to bring Sage back. You are slightly cold to the touch and every first breath you make upon waking is frost filled (This bears not mechanical benefits and is purely for role play purposes). Story Award: Caught Ilfyr’s Eye Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future. Loot: Spell Scroll of Simulacrum Bought: Potion of Advantage (x2) (-200 GP)
Blessings(1): - Blessing of Protection Magic Items(3): - Wand of Lightning Bolts - Ring of Protection, - Bloodwell Vial+2 Consumeables(10): - Potion of Advantage (x2) - Spell Scroll of Mage Armor (x1) - Spell Scroll of Arcane Vigor(x1) - Spell Scroll of Seeming (x1) - Spell Scroll of Revivify(x1) - Spell Scroll of Dimension Door (x1) - Spell Scroll of Comprehend Languages(x1) - Spell Scroll of Stoneskin (x1) - Spell Scroll of Detect Invisibility (x1)