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Adventure Title
DDHC-KftGV-05 - Tockworth's Clockworks
Session
1
Date Played
2025-05-23 19:00:00 UTC
Levels Gained
1
GP +/-
1150
Downtime +/-
10.0
Location Played
Roll20
DM Name
Sparetime Gamer
DM DCI Number
Notes
**Used:** Spell Scroll of Comprehend Languages **Loot:** Dust of Disappearance. Spell Scroll of Magic Weapon, Potion of Hill Giant Strength **Golden Vault Reward (Rare Item of Choice):** Bloodwell Vial+2 **New Level:** Sorcerer (Clockwork Sorcery 9) **New Spells: Bigby's Hand, Chromatic Orb Bought:** Diamond (50 GP), Spell Scroll of Mage Armor

Magic Items

Name Rarity Location Table Result Counts?
Stone of Good Luck Uncommon DDHC-KftGV-05 - Tockworth's Clockworks true
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Driftglobe Uncommon DDHC-KftGV-05 - Tockworth's Clockworks true
Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Boots of Striding an Springing Uncommon DDHC-KftGV-05 - Tockworth's Clockworks true
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Bloodwell Vial+2 Rare DDHC-KftGV-05 - Tockworth's Clockworks true
Wondrous item, rare (+2), (requires attunement by a sorcerer) To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your attunement to it lasts. If your attunement to the vial ends, the contained blood turns to ash. You can use the vial as a spellcasting focus for your spells while wearing or holding it, and you gain a bonus to spell attack rolls and to the saving throw DCs of your sorcerer spells. The bonus is determined by the vial's rarity. In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn.