Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Wondrous Item, (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Ring, (requires attunement)

You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Ring, (requires attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Warhammer+2 rare DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Reward for 2nd Weapon Returned

Quiver of Ehlonna uncommon CCC-GHC-BK1-01_Into_the_Border_Kingdoms Trade Log Show
Notes:

This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.