Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Wonderous Item

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Notes:

Wondrous Item, (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Chain Mail +1 uncommon DDHC-TYP Tales from the Yawning Portal-White Plume Mountain DDHC-TYP Tales from the Yawning Portal-White Plume Mountain Show
Staff of Defense uncommon DDHC-LMOP Lost Mine of Phandelver DDHC-LMOP Lost Mine of Phandelver Show
Notes:

Staff of Defense
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.

The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required.

The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.

Wand of Lightning Bolt common DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan Show
Notes:

Requires Attunement by a Spellcaster

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.