Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Warhammer+2
rare
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Show
Notes:
Reward for 2nd Weapon Returned
Ring of Animal Influence
rare
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
Show
Notes:
Ring
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:
• Animal friendship (save DC 13)
• Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
• Speak with animals
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Show
Notes:
Ring, (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Show
Notes:
Ring, (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Bracelet of Rock Magic
very_rare
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
Show
Notes:
Bracelet of Rock Magic (Cursed)
Wondrous item (requires attunement)
While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.
Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Warhammer+2 | rare | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Show | ||
Notes:
Reward for 2nd Weapon Returned |
||||||
Ring of Animal Influence | rare | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | Show | ||
Notes:
Ring This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: • Animal friendship (save DC 13) • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower • Speak with animals |
||||||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Show | ||
Notes:
Ring, (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. |
||||||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Show | ||
Notes:
Ring, (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
||||||
Bracelet of Rock Magic | very_rare | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | Show | ||
Notes:
Bracelet of Rock Magic (Cursed) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly. |