Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Ring of Spell Storing
rare
DDHC-TYP-White Plume Mountain
Trade Log
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Rod of the Pact Keeper +1
uncommon
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
Show
Notes:
Rod (requires attunement by a Warlock)
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
Staff of Defense
uncommon
DDHC-LMOP Lost Mine of Phandelver
DDHC-LMOP Lost Mine of Phandelver
Show
Notes:
Staff of Defense
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required.
The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
DDHC-TYP Tales from the Yawning Portal-White Plume Mountain
Show
Notes:
Wondrous Item, (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Wand of Lightning Bolt
common
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan
Show
Notes:
Requires Attunement by a Spellcaster
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Spell Storing | rare | DDHC-TYP-White Plume Mountain | Trade Log | Show | ||
Notes:
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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Rod of the Pact Keeper +1 | uncommon | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | Show | ||
Notes:
Rod (requires attunement by a Warlock) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. |
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Staff of Defense | uncommon | DDHC-LMOP Lost Mine of Phandelver | DDHC-LMOP Lost Mine of Phandelver | Show | ||
Notes:
Staff of Defense The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | DDHC-TYP Tales from the Yawning Portal-White Plume Mountain | Show | ||
Notes:
Wondrous Item, (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
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Wand of Lightning Bolt | common | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | DDHC-TYP Tales from the Yawning Portal - The Hiden Shrine of Tamoachan | Show | ||
Notes:
Requires Attunement by a Spellcaster This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |