Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Wand of Lightning Bolt
rare
Eye of the Tempest
DDEX2-9 Eye of the Tempest
Show
Glamoured Studded Leather+1
common
DDAL08-11 Poisoned Words
DDAL08-11 Poisoned Words
Show
Notes:
This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.
Necklace of Prayer Beads
rare
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin)
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
Beads: Curing (3), Favor(1), Smiting (2)
Ring of Spell Storing
rare
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Show
Notes:
Ring, Rare (Requires Attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Goggles of Night
uncommon
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Show
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Stone of Good Luck
uncommon
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Boots of Striding and Springing
uncommon
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Ring of Protection
rare
DDHC-TYP-White Plume Mountain
DDHC-TYP-White Plume Mountain
Show
Notes:
Ring, Rare (Requires Attunement)
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
Shield+1
uncommon
Purchase Log
Show
Notes:
Free Item at Lvl 5
Amulet of the Devout+2
rare
DDHC-KftGV- 10 - Heart of Ashes
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Lightning Bolt | rare | Eye of the Tempest | DDEX2-9 Eye of the Tempest | Show | ||
Glamoured Studded Leather+1 | common | DDAL08-11 Poisoned Words | DDAL08-11 Poisoned Words | Show | ||
Notes:
This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid. |
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Necklace of Prayer Beads | rare | DDHC-TYP-White Plume Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement by a Cleric, Druid, or Paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. Beads: Curing (3), Favor(1), Smiting (2) |
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Ring of Spell Storing | rare | DDHC-TYP-White Plume Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Notes:
Ring, Rare (Requires Attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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Goggles of Night | uncommon | DDHC-TYP-White Plume Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Notes:
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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Stone of Good Luck | uncommon | DDHC-TYP-White Plume Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Notes:
Wondrous Item, Uncommon (Requires Attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
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Boots of Striding and Springing | uncommon | DDHC-TYP-White Plume Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Notes:
Wondrous Item, Uncommon (Requires Attunement) While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
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Ring of Protection | rare | DDHC-TYP-White Plume Mountain | DDHC-TYP-White Plume Mountain | Show | ||
Notes:
Ring, Rare (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while wearing this ring. |
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Shield+1 | uncommon | Purchase Log | Show | |||
Notes:
Free Item at Lvl 5 |
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Amulet of the Devout+2 | rare | DDHC-KftGV- 10 - Heart of Ashes | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. |