Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Goggles of Night uncommon DDAL10-01 The Frozen North (4.Abschnitt, The Thing) DDAL10-01 The Frozen North Show
Notes:

Wondrous Item, uncommon

While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.

Mythallar-Armband (Nesser-Armband) common FR-DC-MELB-03-02 Arcane Applications FR-DC-MELB-03-02 Arcane Applications Show
Notes:

Wondrous Item, common

Three small, crystal beads made from a decommissioned mythallar are strung on this leather bracelet. As a Magic action, you can pluck one bead from the bracelet to gain Advantage on Strength (Athletics) checks for 1 minute.

A bead disappears immediately after it’s plucked. Once all three beads have been plucked, the bracelet loses its magic.

“An ancient platinum bracelet with five gems, strewn with nine runic coins. A menacing red glow permeates the magic item when in the presence of aberration.”

Sentinel. Aberrations, such as mind flayers or phaerimms. This item glows faintly when such creatures are within 120 feet of it.

Spellwrought Tattoos (Inflict Wounds, Faerie Fire, Word of Healing) common FR-DC-POP-04 No Running Near The Pools FR-DC-POP-04 No Running Near The Pools Show
Notes:

Spellwrought Tattoo (1st Level)

Wondrous Item (Tattoo), Common, Consumable

Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.

The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5.

Spells:

1x Inflict Wounds

1x Healing Word

1x Faerie Fire

Moon-Touched Scimitar common FR-DC-POP-04 No Running Near The Pools FR-DC-POP-04 No Running Near The Pools Show
Notes:

Weapon (Scimitar), Common

Martial Weapon, Melee Weapon

In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

Minor Property: Strange Material

The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Lore: In honor of your victory and the slaying of the great beast, you have been awarded this weapon, carved from the great Kruthik's bones. Some faint magic still resonates within which can be called forth during dark times.

Headband of Intellect uncommon DDAL05-16 Parnast Under Siege Trade Log Show
Notes:

Wondrous Item, Uncommon (Requires Attunement)

Your Intelligence is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.

Shining with a polished brilliance this golden
headband never dulls. The sound of heavenly chimes
can be heard when the wearer has a new idea.