Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Spellwrought Tattoos (Inflict Wounds, Faerie Fire, Word of Healing)
common
FR-DC-POP-04 No Running Near The Pools
FR-DC-POP-04 No Running Near The Pools
Show
Notes:
Spellwrought Tattoo (1st Level)
Wondrous Item (Tattoo), Common, Consumable
Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5.
Spells:
1x Inflict Wounds
1x Healing Word
1x Faerie Fire
Moon-Touched Scimitar
common
FR-DC-POP-04 No Running Near The Pools
FR-DC-POP-04 No Running Near The Pools
Show
Notes:
Weapon (Scimitar), Common
Martial Weapon, Melee Weapon
In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Lore: In honor of your victory and the slaying of the great beast, you have been awarded this weapon, carved from the great Kruthik's bones. Some faint magic still resonates within which can be called forth during dark times.
Mythallar-Armband (Nesser-Armband)
common
FR-DC-MELB-03-02 Arcane Applications
FR-DC-MELB-03-02 Arcane Applications
Show
Notes:
Wondrous Item, common
Three small, crystal beads made from a decommissioned mythallar are strung on this leather bracelet. As a Magic action, you can pluck one bead from the bracelet to gain Advantage on Strength (Athletics) checks for 1 minute.
A bead disappears immediately after it’s plucked. Once all three beads have been plucked, the bracelet loses its magic.
“An ancient platinum bracelet with five gems, strewn with nine runic coins. A menacing red glow permeates the magic item when in the presence of aberration.”
Sentinel. Aberrations, such as mind flayers or phaerimms. This item glows faintly when such creatures are within 120 feet of it.
Goggles of Night
uncommon
DDAL10-01 The Frozen North (4.Abschnitt, The Thing)
DDAL10-01 The Frozen North
Show
Notes:
Wondrous Item, uncommon
While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
Headband of Intellect
uncommon
DDAL05-16 Parnast Under Siege
Trade Log
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
Your Intelligence is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Shining with a polished brilliance this golden
headband never dulls. The sound of heavenly chimes
can be heard when the wearer has a new idea.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Spellwrought Tattoos (Inflict Wounds, Faerie Fire, Word of Healing) | common | FR-DC-POP-04 No Running Near The Pools | FR-DC-POP-04 No Running Near The Pools | Show | ||
|
Notes:
Spellwrought Tattoo (1st Level) Wondrous Item (Tattoo), Common, Consumable Produced by a special needle, this magic tattoo contains a single 1st level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The Ability modifier for this spell is +3; the Save DC is 13 and the attack bonus is +5. Spells: 1x Inflict Wounds 1x Healing Word 1x Faerie Fire |
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| Moon-Touched Scimitar | common | FR-DC-POP-04 No Running Near The Pools | FR-DC-POP-04 No Running Near The Pools | Show | ||
|
Notes:
Weapon (Scimitar), Common Martial Weapon, Melee Weapon In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected. Lore: In honor of your victory and the slaying of the great beast, you have been awarded this weapon, carved from the great Kruthik's bones. Some faint magic still resonates within which can be called forth during dark times. |
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| Mythallar-Armband (Nesser-Armband) | common | FR-DC-MELB-03-02 Arcane Applications | FR-DC-MELB-03-02 Arcane Applications | Show | ||
|
Notes:
Wondrous Item, common Three small, crystal beads made from a decommissioned mythallar are strung on this leather bracelet. As a Magic action, you can pluck one bead from the bracelet to gain Advantage on Strength (Athletics) checks for 1 minute. A bead disappears immediately after it’s plucked. Once all three beads have been plucked, the bracelet loses its magic. “An ancient platinum bracelet with five gems, strewn with nine runic coins. A menacing red glow permeates the magic item when in the presence of aberration.” Sentinel. Aberrations, such as mind flayers or phaerimms. This item glows faintly when such creatures are within 120 feet of it. |
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| Goggles of Night | uncommon | DDAL10-01 The Frozen North (4.Abschnitt, The Thing) | DDAL10-01 The Frozen North | Show | ||
|
Notes:
Wondrous Item, uncommon While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet. |
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| Headband of Intellect | uncommon | DDAL05-16 Parnast Under Siege | Trade Log | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) Your Intelligence is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it. Shining with a polished brilliance this golden |
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