Adventure Logsheet
Class: Cleric of Mystra // Domain: Knowledge // Race: V. Human // Alignment: Lawful Neutral Feat: Resilience (Constitution) Attributes: +1 Intelligence, +1 Wisdom // Str8, Dex12, Con14, Int16, Wis14, Cha12 Background: Customized Faction Agent (2 Skills, 1 Tool, 1 Language, Save Haven) Skills: Perception (Race) // Insight, Religion, Arcana, History (Cleric) // Nature, Persuasion (Background) Languages: Celestial (Race) // Draconic, Elvish (Class) // Primordial (Background) Tools: Cook's Utensils (Background) Sold: Light Crossbow, Mace Bought: Dagger, Traveler's Clothes, Waterskin, Cook's Utensils (+11 GP, 2 SP, 5CP) Inherited Malevolence (Season9): Enduring Spellbook (nimbus of harmless flames)
New Level: Wizard Spells: Detect Magic, Comprehend Languages, Unseen Servant, Find Familiar, Absorb Energy, Shield
Story Award: "Furball the Skeleton Kitty Cat" Furrball is a non-combat familiar. He qualifies as undead, but when threatened has an additional ability that allows him to enter the Ethereal Plane. This ability also allows him to be annoyingly underfoot. He demands food, even though he doesn’t eat, and demands pets and scratches behind his ears, even though he has no skin. Furrball is intended for flavor only and provides no advantages as a regular Wizard or Warlock familiar. New Level: Wizard New Spells : Burning Hands, Magic Missile
New Level: Wizard New Spells: Darkvision, Misty Steps
Bought: Materials for "Find Familiar" (-10GP) Spell Cast: Find Familiar New Level: Wizard Ability Increase: +2 Intelligence New Spells: Web, Levitate
Loot:Spell Scroll(Suggestion) New Level Wizard New Spells: Counter Spell, Slow
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Traded with: Ash (Baelfire)
Spell Learned: Invisibility Spell Taught: Levitate
Loot: Scroll of Healing Word (Mass) New Level: Wizard Spells traded with: Duhdah(Fr3edom): Spells Learned: Shatter, Feather Fall // Spell Taught: Unseen Servant New Spells: Dispel Magic, Remove Curse
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Traded with:Elorah Dana (Baelfire)
Loot: Scroll of Blight, Scroll of Speaking with Dead
Story Award: Home, Sweet Home This character has been given a plot of land in Elmwood by the Elmwood Council to use as their permanent residence. This plot of land can be either sized for a comfortably large house in the main area of the town of Elmwood OR about an acre of bare land out in the farmlands for some crops or a ranch, a barn, and a farmhouse. Future Elmwood adventures will have more information about how to upgrade this residence. Spells traded with: Dudah(Fr3edom) Spells Learned: Fireball, Catnap, Ice Storm, Greater Invisibility (28h, 700 GP) Spells Taught: Dispel Magic, Remove Curse (12h) Bought: Materials for Find Familiar(x2, 20 GP)
Story Awards: 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. Loot: Spell Scroll of Fear, Spell Scroll of Hold Person, Spell Scroll of Magic Mouth Rewards: Spell Scroll of Seeimng, Spell Scroll of Wall of Force (3), Spell Scroll of Far Step (1) // Necklace of Prayer Beads // Blessing of Protection New Level: Wizard // New Feat: Tough New Spells: Water Breathing, Arcane Eye
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Traded with: Ash (Baelfire)
Played: 5/8 Hours Story Award: Caveat Venditor: You managed to disperse a swarm of pixies from the Chiang Emporium in Ylraphon with minimal damage to the shop. Your reputation for mastery and grace precedes you amongst members of the Chiang Emporium. Story Award: An Emberstar Exclusive: You’ve gained the favor of Sebastian Emberstar after rescuing his employees from a lynch mob. In gratitude, he grants you an exclusive offer: access to their forges. You have the one-time opportunity to provide your own funds to add decorative flourishes to a weapon you own (gems in the hilt, embossed or filigree in the blades, etc). You can spend any amount, but if you spend at least 10,000 gold, the weapon’s craftsmanship impresses those who view it and know about such things. At the DM’s option, once per adventure you can gain advantage on a Charisma-based ability check by flourishing or displaying the weapon. Story Award: The Moonmaiden’s Waters: You foiled an attack on the Moonwater, preventing Vanquo from taking control of the temple. While the temples’ famous prophetic baths were befouled, the High Initiate, Andorran Bree, has offered you an opportunity to use them once the waters are suitably cleansed. Story Award: Local Pursuit: Academic Researcher You enjoy research privileges at Master Salvar’s Academy of Spellcraft and the Arcanist’s Art, a school of magic still under construction. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. Record the chosen skill as part of this story award (“Local Pursuit: Academic Researcher (Skill)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing special research. Once during your next game session, you may inform your DM you are using this benefit to gain advantage on a single Intelligence check or on a single Constitution saving throw to maintain your concentration on a spell when you take damage. If you use this benefit on an Intelligence check for the skill you chose when you gained this story award, you may treat a d20 roll of 9 or lower as a 10 for that check. Story Award:Ylraphon Adventurers Guild: You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout: The Ylraphon Adventurers Guild. This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon. Loot: Vanquo's Spellbook: Alter Self, Enlarge/Reduce, Glyph of Warding, Suggestion, Dispel Magic, Fly, Greater invisibility and Teleportation Circle
Downtime: modified for Season 11
Bought(before the Adventure): Potions of Greater Healing(x2) New Level: Wizard New Spells: Synaptic Static, Bigby's Hand Spells Copied from a Scroll: Wall of Force Learned Spells from Rus Runheim (Sebo): Sleep, Enlarge/Reduce, Seeming, Steel Wind Strike
Magic Items(3): Wand of Lighning Bolt Winged Boots Necklace of Prayer Beads Consumeables(10): Potions of Greater Healing(x2) Spell Scroll of Seeming Spell Scroll of Wall of Force(x2) Spell Scroll of Blight Spell Scroll of Far Step Spell Scroll of Hold Person Spell Scroll of Fear Spell Scroll of Speak with Dead