User:
Baelfire
DCI:
Character:
Shandra Dhur
Name:
Silver Raven (Figurine of Wondrous Power)
Rarity:
uncommon
Location:
EB-DC-WBE-02 Sins of Youth
Table:
Result:
Included in Count?:
true
Notes:
Wondrous item, uncommon A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified below. Silver Raven This silver statuette of a raven can become a Raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine grants you the ability to cast Animal Messenger on it. Spell: Animal Messenger Level 2 Enchantment Casting Time: Action or Ritual Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target's Challenge Rating isn't 0, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as "a person dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also communicate a message of up to twenty-five words. The Beast travels for the duration toward the specified location, covering about 25 miles per 24 hours or 50 miles if the Beast can fly. When the Beast arrives, it delivers your message to the creature that you described, mimicking your communication. If the Beast doesn't reach its destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell. Minor Property: Compass You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Lore: Lots of rangers and druids have animal companions both as helpers and friends. Some deem it heartless to put their animals in harm's way during scouting or combat, so they use magical animals instead. This one probably belonged to a scout who needed to map out uncharted territory, maybe even the Demon Wastes. Apparently, its previous owner named it "Ortirmo", though this may just be the name of the purpose it was created to do. (meaning "Overseer" in High Elvish)