Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Tree of Life Silver Broach (Quaal's Feather Token, Tree) rare CCC-Gary-05 - The Shadows of the Trees CCC-Gary-05 - The Shadows of the Trees Show
Notes:

Wondrous item, minor tier, rare

This tiny object looks like a small silver broach in the shape of a Tree of Life. It acts as a Quall’s Feather Token.

Tree.

You must be outdoors to use this token. You can use an action to touch it to an unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.

Bag of Holding uncommon CCC-GARY-06 The Death Beneath the Roots CCC-GARY-06 The Death Beneath the Roots Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Arcane Grimoire+1 common Level 5 Bonus Item DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Wondrous item, uncommon (+1) (requires attunement by a wizard)

While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal - Forge of Fury DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Ring, Rare (Requires Attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Wand of Magic Missiles uncommon DDHC-TYP Tales from the Yawning Portal - Forge of Fury DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Wand, Uncommon
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Greataxe+2 rare DDHC-TYP Tales from the Yawning Portal - Forge of Fury DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Weapon (greataxe), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

The Weapon bears Durgeddin’s smith-mark

Shield+1 uncommon DDHC-TYP Tales from the Yawning Portal - Forge of Fury DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Armor (Shield), Uncommon (+1)
While holding this Shield, you have a bonus to Armor Class determined by the Shield's rarity, in addition to the Shield's normal bonus to AC.