You are not authorized to perform this action.
Show Log Entry
Adventure Title
DDHC - DDA - 09 - Dragons of Sandstone City
DDHC - DDA - 09 - Dragons of Sandstone City
Session
1
1
Date Played
2026-05-11 21:00:00 UTC
2026-05-11 21:00:00 UTC
Levels Gained
2
2
GP +/-
16062
16062
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Sparetime Gamer
Sparetime Gamer
DM DCI Number
Notes
**Loot**: Scroll of Greater Restoration (x2). Potion of Invisibility, Potion of Longvity, Potion of Speed, (Efreeti Bottle) **Weapon Improvement**: Dragon's Wrath Longsword (Slumbering-> Wakened) **Charm**: Charm of Cozmioko's Glory **New Levels**: Bard 12& 13 **New Feat**: Resilient (Constitution)
**Loot**: Scroll of Greater Restoration (x2). Potion of Invisibility, Potion of Longvity, Potion of Speed, (Efreeti Bottle) **Weapon Improvement**: Dragon's Wrath Longsword (Slumbering-> Wakened) **Charm**: Charm of Cozmioko's Glory **New Levels**: Bard 12& 13 **New Feat**: Resilient (Constitution)
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Dragon' Wrath Longsword (Wakened) | Very Rare | DDHC-DD-03 The Will of Orcus | true | ||
| Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. | |||||
| Animated Shield | Very Rare | DDHC - DDA - 09 - Dragons of Sandstone City | true | ||
| Armor (shield), very rare (requires attunement) While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free. Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it. | |||||
| Charm of Cozmioko's Glory | Unique | DDHC - DDA - 09 - Dragons of Sandstone City | true | ||
| Supernatural Gift (Charm) This charm infuses you with the righteous vengeance of the brass dragon Cozmioko. You can use it as a Magic action and choose one of the following effects: Cozmioko’s Fire. You cast the Wall of Fire spell (level 7 version, spell save DC 20), requiring no spell components. Cozmioko’s Light. You regain 28 (8d6) Hit Points. Cozmioko’s Revenge. One Melee weapon you are holding is infused with supernatural might for 1 minute or until you aren’t holding the weapon. Once per turn, when you hit a Dragon with this weapon, the Dragon takes an extra 3d6 damage of the weapon’s type. Once you use the charm, it vanishes from you. | |||||