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Adventure Title
Tomb of Damara
Session
1
Date Played
2025-11-12 19:00:00 UTC
Levels Gained
1
GP +/-
275
Downtime +/-
10.0
Location Played
Roll20
DM Name
Eisenbrand
DM DCI Number
Notes
**Loot**: Potion of Healing, Scroll of Fireball

Magic Items

Name Rarity Location Table Result Counts?
(Adventurer's Ring) Common Tomb of Damara true
Ring, Common "Lamps are a liability on adventures. Delicate and prone to oil spillage, lamps fill a hand that should otherwise be wielding a weapon or casting a spell. Once you try one of our elegant and practical rings, you’ll never go back to cumbersome flint and fire." While the cover on this ring is open, the ring produces a flame that creates no heat and consumes no fuel. It sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. As a Bonus Action, you can close the cover, smothering the flame, or open it again.
(Longsword+1) Uncommon Tomb of Damara true
Melee weapon (martial, longsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon.
(Shield+1) Uncommon Tomb of Damara true
Armor (Shield), Uncommon (+1), Rare (+2), or Very Rare (+3) While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield’s normal bonus to AC.