Show Log Entry
Adventure Title
DDEP02 Mulmaster Undone
DDEP02 Mulmaster Undone
Session
Date Played
2021-10-23 19:58:00 UTC
2021-10-23 19:58:00 UTC
Levels Gained
GP +/-
820
820
Downtime +/-
10.0
10.0
Location Played
DM Name
Liam J.
Liam J.
DM DCI Number
000
000
Notes
#### Used: 1 Potion of greater Healing #### Found: 1 Potion of greater Healing 1 Scroll Comprehend Languages 1 Scroll Mending 1 Scroll Snilloc's Snowball Swarm 1 Scroll Tidal Wave
#### Used: 1 Potion of greater Healing #### Found: 1 Potion of greater Healing 1 Scroll Comprehend Languages 1 Scroll Mending 1 Scroll Snilloc's Snowball Swarm 1 Scroll Tidal Wave
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
🏠 Wings of Flying | Rare | true | |||
Wings of Flying wondrous item, rare (requires attunement) Value/Weight: Details: This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color. While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours. | |||||
🏠 Necklace of Prayer Beads | Rare | true | |||
Necklace of Prayer Beads wondrous item, rare (requires attunement by a cleric, druid, or paladin) Value/Weight: 1 lb. Details: Pearls of white, blue, black, green, and even purple are strung on what seems to be a delicate string of seaweed and bound with a seashell clasp. Curiously, the necklace is always damp. This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM randomly determines the number and type of each bead on the necklace. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. 1 Blessing Bless 1 Curing Cure wounds (2nd level) or lesser restoration 1 Favor Greater restoration 1 Summons Planar ally 1 Wind walking Wind walk |