Show Log Entry

Adventure Title
DDHC-RotF Kapitel 7: Doom of Ythryn
Session
23
Date Played
2021-05-17 18:38:00 UTC
Levels Gained
2
GP +/-
800
Downtime +/-
Location Played
DM Name
Sebobeyer
DM DCI Number
5320817117
Notes
Vlagomir's Spark vanished Scroll of Tarrasque Summoning *Scroll, legendary* Using an action to read the scroll causes the tarrasque to appear in an unoccupied space you can see within 1 mile of you. The tarrasque disappears when it drops to 0 hit points and is hostile toward all creatures other than itself.

Magic Items

Name Rarity Location Table Result Counts?
Staff of Power Very Rare true
Staff of Power Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges. Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Damage 10 ft. away or closer 8 x the number of charges in the staff 11 to 20 ft. away 6 x the number of charges in the staff 21 to 30 ft. away 4 x the number of charges in the staff
The Incantations of Iriolarthas Common true
The Incantations of Iriolarthas The Incantations of Iriolarthas is a weighty spellbook. Its black leather covers have dead, toothy worms glued to them, sheathed in glossy varnish. Set into this morbid display on the front cover is a gold rune that resembles a stylized eye with a pupil shaped like a candle flame—the sigil of Iriolarthas, a Netherese lich. The book contains sixty pages of brittle yellow vellum. Written on these pages are the following wizard spells: 1st level: alarm, detect magic, identify, magic missile, shield, Tasha’s hideous laughter, thunderwave 2nd level: arcane lock, continual flame, invisibility, knock, levitate, Melf’s acid arrow, mirror image 3rd level: animate dead, bestow curse, clairvoyance, counterspell, dispel magic, fireball, glyph of warding 4th level: arcane eye, banishment, blight, dimension door, Evard’s black tentacles, phantasmal killer 5th level: Bigby’s hand, cloudkill, dominate person, planar binding, scrying, telekinesis 6th level: create undead, disintegrate, globe of invulnerability, move earth, Otto’s irresistible dance 7th level: create magen, finger of death, prismatic spray, teleport 8th level: demiplane, dominate monster, mind blank, power word stun 9th level: blade of disaster, power word kill