Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
đ Cloak of Billowing
common
Roll20
DDHC-XGE-01: Rats of Waterdeep
Show
Notes:
This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine.
This item can be found in Xanatharâs Guide to Everything.
â
Cloak of Many Fashions
common
CCC-GSP01-03 Tainted Love
Show
Notes:
Wondrous item, common
It is a bright orange cloak and designed with large brown diagonal lines. This garment is of fine quality and underneath, the brand, âCadorna,â is embroidered on it.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakâs weight doesnât change. Regardless of its appearance, the cloak canât be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnât gain their magical properties.
â
Devil King High School Uniform (Clothes of Mending)
common
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.
đ Whelm
legendary
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.
Thrown Weapon
Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra 1d8 bludgeoning damage, or an extra 2d8 bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you donât have a hand free, the weapon lands at your feet.
Shock Wave
You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property canât be used again until the next dawn.
Supernatural Awareness
While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast detect evil and good or locate object from the weapon. Once you cast either spell, you canât cast it from the weapon again until the next dawn.
Sentience
Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.
Personality
Whelmâs purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves.
Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm.
The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a vampire. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.
âBlessing of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
*3. Third Weapon Returned. *
Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
đ Animated Shield
very_rare
DDEP08-03 Last Orders at the Yawning
Show
Notes:
Animated Shield: Shield, Very Rare (requires attunement) - This shield appears as the head of a large beer keg, ringed by a rusty iron band. Whenever the shield is struck by a blow, a chorus of cheering dwarven voices are heard. While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
âď¸Belt of Fire giant Strength
very_rare
DDEP3 Blood Above, Blood Below
Show
Notes:
Wondrous Item, very rare
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truthâit is made of the tanned hides of drow.
â
Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, minor tier, common
This fearsome steel helm makes your eyes glow red while you wear it.
âď¸Midnight Phateon's Horn
very_rare
CCC-ODFC02-03 - Night's Bright Dawning
Show
Notes:
Midnight Phateon's Horn
Weapon (any melee piercing), very rare -> War Pick
You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on).
The weapon retains the glittering, pearlescent sheen and spiraling patternof the unicornâs horn.
Additionally, anyone holding the weapon can say Phaetonto cause the weapon to glow with bright light for a radius of 20 feet and dim light for a further 20 feet. The light lasts for 1 hour or until someone holding the weapon saysMidnight. Any good aligned creatures in the bright light feel slightly more at ease (no mechanical effect), as if caressed by the first rays of moonlight on a dark night.
âď¸Mantle of Deziwai (Mantle of Resistance)
rare
6
Win
DDEP08-02 Stardock Under Siege
Show
Notes:
Wondrous item, rare (requires attunement).
The Mantle of Deziwai is a mantle of spell resistance that was used by an ancient githyanki warrior who led the war against the illithids at the start of time. It has been passed down through the ranks of those who have fought against the mind flayers and their minions.
You have advantage on saving throws against spells while you wear this cloak.
âď¸Dwarven Plate
very_rare
CCC-TRI-10-Contact
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Masterâs Guide.
âď¸ Manual of Bodily Health
very_rare
CCC-QCC2017 - Delusions of Grandeur
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name âMontagueâ has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Masterâs Guide.
âď¸Amulet of the Devout, +2
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the featureâs uses. Once this property is used, it canât be used again until the next dawn.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đ Cloak of Billowing | common | Roll20 | DDHC-XGE-01: Rats of Waterdeep | Show | ||
Notes:
This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. This item can be found in Xanatharâs Guide to Everything. |
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â Cloak of Many Fashions | common | CCC-GSP01-03 Tainted Love | Show | |||
Notes:
Wondrous item, common It is a bright orange cloak and designed with large brown diagonal lines. This garment is of fine quality and underneath, the brand, âCadorna,â is embroidered on it. While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakâs weight doesnât change. Regardless of its appearance, the cloak canât be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnât gain their magical properties. |
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â Devil King High School Uniform (Clothes of Mending) | common | CCC-GSP04-01 Devil King High School: Year One | Show | |||
Notes:
This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor. |
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đ Whelm | legendary | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Notes:
Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain. You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky. Thrown Weapon Shock Wave Supernatural Awareness Sentience The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat. Personality Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a vampire. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan. |
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âBlessing of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Notes:
*3. Third Weapon Returned. * Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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đ Animated Shield | very_rare | DDEP08-03 Last Orders at the Yawning | Show | |||
Notes:
Animated Shield: Shield, Very Rare (requires attunement) - This shield appears as the head of a large beer keg, ringed by a rusty iron band. Whenever the shield is struck by a blow, a chorus of cheering dwarven voices are heard. While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. |
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âď¸Belt of Fire giant Strength | very_rare | DDEP3 Blood Above, Blood Below | Show | |||
Notes:
Wondrous Item, very rare While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truthâit is made of the tanned hides of drow. |
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â Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, minor tier, common This fearsome steel helm makes your eyes glow red while you wear it. |
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âď¸Midnight Phateon's Horn | very_rare | CCC-ODFC02-03 - Night's Bright Dawning | Show | |||
Notes:
Midnight Phateon's Horn Weapon (any melee piercing), very rare -> War Pick |
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âď¸Mantle of Deziwai (Mantle of Resistance) | rare | 6 | Win | DDEP08-02 Stardock Under Siege | Show | |
Notes:
Wondrous item, rare (requires attunement). The Mantle of Deziwai is a mantle of spell resistance that was used by an ancient githyanki warrior who led the war against the illithids at the start of time. It has been passed down through the ranks of those who have fought against the mind flayers and their minions. You have advantage on saving throws against spells while you wear this cloak. |
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âď¸Dwarven Plate | very_rare | CCC-TRI-10-Contact | Show | |||
Notes:
Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. This item can be found in the Dungeon Masterâs Guide. |
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âď¸ Manual of Bodily Health | very_rare | CCC-QCC2017 - Delusions of Grandeur | Show | |||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name âMontagueâ has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Masterâs Guide. |
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âď¸Amulet of the Devout, +2 | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement by a cleric or paladin) |