Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Staff of Withering
rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
Longbow +2
rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
Longbow +2
Weapon (longbow), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Wand of Polymorph
very_rare
DDHC-CM Alkazaar's Appendix
Show
Notes:
Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Wand of the War Mage +2
rare
CCC-ROZK01-1 - Binder's Torment
Show
Notes:
Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Horn of silent alarm
common
DnD Celebration 2020
611
DDEP 10-00 Great Knucklehead Rally
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Staff of Withering | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
Staff of WitheringStaff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. |
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Longbow +2 | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
Longbow +2Weapon (longbow), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. |
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Wand of Polymorph | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
Notes:
Wand of PolymorphWand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Wand of the War Mage +2 | rare | CCC-ROZK01-1 - Binder's Torment | Show | |||
Notes:
Wand of the War Mage +2Wand, rare (requires attunement by a spellcaster) This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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Horn of silent alarm | common | DnD Celebration 2020 | 611 | DDEP 10-00 Great Knucklehead Rally | Show | |
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |