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Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Manual of Bodily Health (VR) very_rare DDHC Curse of Straht chapter 7 session 2 Show
Notes:

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Cape of the Mountebank (R) rare Trade Log Show
Notes:

This cape smells faintly of Brimstone. While wearing it, you can use it to cast the Dimension Door spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

Belt of Fire Giant Strength (VR) (A) very_rare Trade Log Show
Notes:

While wearing this belt, your Strength score changes to a score granted by the belt (25). If your Strength is already equal to or greater than the belt's score, the item has no Effect on you. Six varieties of this belt exist, corresponding with and having rarity according to The Six kinds of true Giants. The belt of Stone Giant Strength and the belt of Frost Giant Strength look different, but they have the same Effect.

Bracers of Archery (UC) (A) uncommon Trade Log Show
Notes:

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.

Longbow +3 (VR) very_rare DDHC Curse of Straht chapter 7 session 3 Show
Luck Blade (L) (A) legendary DDHC Curse of Straht chapter 6 session 3 DDHC Curse of Straht chapter 6 session 3 Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can’t be used again until the next dawn.

Wish. The sword has 1d4 – 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can’t be used again until the next dawn. The sword loses this property if it has no charges.

Manual of Quickness and Action (VR) very_rare Valentin Rane Trade Log Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.