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Date Played
2020-09-20 17:46:00 UTC
2020-09-20 17:46:00 UTC
Downtime
Notes
Player Name: Fr3edom Character: Moor DCI: 7318754593
Player Name: Fr3edom Character: Moor DCI: 7318754593
Traded Magic Item
Tome of Leadership and Influence (VR)
Very Rare
The red leather that covers this tome is embossed with a smiling man with a third eye.
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Received Magic Item
Candle of Invocation (VR) (A)
Very Rare
Requires Attunement
This slender taper is dedicated to a deity and shares that deity's Alignment. The candle's Alignment can be detected with the Detect Evil and Good spell. The DM chooses the god and associated Alignment or determines the Alignment randomly.
d20 — Alignment:
1-2 — Chaotic evil
3-4 — Chaotic Neutral
5-7 — Chaotic good
8-9 — Neutral evil
10-11 — Neutral
12-13 — Neutral good
14-15 — Lawful evil
16-17 — Lawful neutral
18-20 — Lawful good
The candle's magic is activated when the Candle is lit, which requires an action. After burning for 4 hours, the Candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
While lit, the Candle sheds dim light in a 30-foot radius. Any creature within that light whose Alignment matches that of the Candle makes Attack rolls, Saving Throws, and Ability Checks with advantage. In addition, a Cleric or druid in the light whose Alignment matches the candle's can cast 1st-level Spells he or she has prepared without expending Spell Slots, though the spell's Effect is as if cast with a 1st-level slot.
Alternatively, when you light the Candle for the first time, you can cast the gate spell with it. Doing so destroys the Candle.