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Adventure Title
CCC-GARY-01 - A Night to Remember (T2)
CCC-GARY-01 - A Night to Remember (T2)
Session
1
1
Date Played
2020-08-18 18:00:00 UTC
2020-08-18 18:00:00 UTC
Levels Gained
1
1
GP +/-
145
145
Downtime +/-
Location Played
Roll 20
Roll 20
DM Name
Manfred Hase
Manfred Hase
DM DCI Number
3320816572
3320816572
Notes
1 Potion of Greater Healing 1 Set of Evening Clothes for 5gp Subclass: Fighter 1 +10 Hp max Fighting Style Dueling Second Wind NAKED AND UNAFRAID Any player entering the dinner party having left a piece of armor or a weapon behind gains an additional point of renown for participating in this adventur
1 Potion of Greater Healing 1 Set of Evening Clothes for 5gp Subclass: Fighter 1 +10 Hp max Fighting Style Dueling Second Wind NAKED AND UNAFRAID Any player entering the dinner party having left a piece of armor or a weapon behind gains an additional point of renown for participating in this adventur
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Fang of Sybil (Dagger of Venom) | Rare | CCC-GARY-01 - A Night to Remember (T2) | true | ||
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. |