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Adventure Title
DDHC-KftGV-05 Tockworths Clockwork
Session
1
Date Played
2024-04-21 00:07:00 UTC
Levels Gained
1
GP +/-
1340
Downtime +/-
10.0
Location Played
DM Name
Echo
DM DCI Number
DHC
Notes
Little Lockford's Friends: Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can. . For the Golden Vault (RARE : Amulett of the Devote +2) If the characters are working for the Golden Vault, the organization’s representative is waiting with Mayor Broadfoot to confirm the automatons were shut down. Once the representative confirms the characters’ success, the organization rewards them with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. This reward is in addition to the treasures promised by Mayor Broadfoot.

Magic Items

Name Rarity Location Table Result Counts?
2x alchemist fire Common true
Potion of Healing (verbraucht) Common true
spellscroll of magic weapon Common true
Potion of hill giant strength Common true
Boots of Striding and Springing (UC) (AT) Uncommon true
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Driftglobe (UC) Uncommon true
Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
✔Amulet of the Devout+2 (R) (AT) Rare true
Source: Tasha's Cauldron of Everything Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.