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Adventure Title
DDHC-TYP-4 - White Plume Mountain
Session
2
Date Played
2024-05-12 11:15:00 UTC
Levels Gained
1
GP +/-
17946
Downtime +/-
10.0
Location Played
DM Name
Echo
DM DCI Number
DHC
Notes
* Whelm, Blackrazor oder Wave ab lv. 17 zugänglich weil Legendär * Eine davon: Arrow catching shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer beads, **Staff of the woodlands**, +2 wand of the war mage oder +2 Waffe. * 5 Rare Consumables (3x Bead of Force, 2x Neclace of Fireballs) * Snarls Spellbook: Stinking cloud, Haste, Fear, Dispel Magic, Magic Missile, Shield, Thunderwave, Web, Mirror Image * Dieser Character (AroninHagan) erhält den Golem Nr.9(Flesh Golem) als permanenten Begleiter .

Magic Items

Name Rarity Location Table Result Counts?
Boots of Striding and Springing (UC) (AT) Uncommon true
Your speed while you wear these boots becomes 30 feet, unless your walking speed is higher, and your speed is not reduced if you are encumbered or wearing heavy armor. In addition, whenever you jump, you can jump three times the normal distance.
Potion of greater healing (UC) Uncommon true
4d4+4
Staff of the Woodlands (R) (AT) Rare true
Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Damage: 1d6+2 (1d8+2) Damage Type: Bludgeoning Properties: Versatile Weight: 4
spellscroll of protection against fiends Uncommon true
armor of VULNERABILITY (slashing) (R) (AT) Rare true
Ring of protection (R) (AT) Rare true
+1ac and saves
Ring of spell storing(1x mirror image) (R) (AT) Rare true
goggles of night (UC) Uncommon true
stone of good luck (UC) (AT) Uncommon true
+1 saves and ability checks
spellscroll of fear Uncommon true
potion of flying (VR) Very Rare true
This potion gives you a flying speed equal to your walking speed for 1 hour. If the potion wears off while you're flying and nothing else is holding you aloft, you must use your movement to descend. If you fail to land before 1 minute passes, you fall.
spellscroll of hold person Uncommon true
potion of mindreading (R) Rare true
When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.
spellscroll of conjure minor elemental Uncommon true
spellscroll of disepl magic Uncommon true
spellscroll of magic mouth Uncommon true
Bead of Force (8 charges) (R) Rare true
Wondrous item, rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere’s wall, moving the sphere up to half the creature’s walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
Bead of Force (8 charges) (R) Rare true
Wondrous item, rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere’s wall, moving the sphere up to half the creature’s walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
Bead of Force (7 charges) (R) Rare true
Wondrous item, rare This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together. You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can. An enclosed creature can use its action to push against the sphere’s wall, moving the sphere up to half the creature’s walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
Necklace of Fireballs (4 charges) (R) Rare true
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
Necklace of Fireballs (9 charges) (R) Common true
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
Blessing of Protection ( +1 ac and Saves Blessing) Rare true