Show Log Entry

Adventure Title
DDHC-KftGV-02 The Stygian Gambit
Session
1
Date Played
2024-03-03 23:11:00 UTC
Levels Gained
GP +/-
445
Downtime +/-
10.0
Location Played
DM Name
Echo
DM DCI Number
Notes
STORY AWARD: (Eldritch Claw Tattoo) For the Golden Vault If the characters accomplish the heist for the Golden Vault, Verity ensures that the Golden Vault learns about the characters’ success. She also informs the characters that they are entitled to an uncommon magic item of their choice (subject to your approval) as payment for the statuette. The item is delivered to the characters the next day.

Magic Items

Name Rarity Location Table Result Counts?
Rapier +1 (UC) Uncommon true
Eldritch Claw Tattoo (UC) (AT) Uncommon Source: Tasha's Cauldron of Everything true
Wondrous item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.