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Adventure Title
DDHC Curse of Strahd - Chapter 3
Session
4
Date Played
2021-01-19 21:58:00 UTC
Levels Gained
GP +/-
120
Downtime +/-
Location Played
Roll20
DM Name
JoniBB
DM DCI Number
09282
Notes
********

Magic Items

Name Rarity Location Table Result Counts?
Gulthias Staff (Rare) Rare DDHC Curse of Strahd - Chapter 3 - Session 4 true
Gulthias Staff Staff, rare (requires attunement) Made from the branch of a Gulthias tree, a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk. If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die. Vampiric Strike. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Each time a charge is spent, red blood oozes from the staff’s pores, and you must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see Madness). Blight Bane. While you are attuned to the staff, blights and other evil plant creatures don’t regard you as hostile unless you harm them.
Robe of Useful Items (Uncommon) Uncommon DDHC Curse of Strahd - Chapter 3 - Session 4 true
Robe of Useful Items Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Dagger Bullseye lantern (filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack In addition, the robe has 4d4 other patches. The GM chooses the patches or determines them randomly. d100 Patch 01–08 Bag of 100 gp 09–15 Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp 16–22 Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself 23–30 10 gems worth 100 gp each 31–44 Wooden ladder (24 feet long) 45–51 A riding horse with saddle bags 52–59 Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you 60–68 4 potions of healing 69–75 Rowboat (12 feet long) 76–83 [Spell scroll] containing one spell of 1st to 3rd level 84–90 2 mastiffs 91–96 Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach 97–00 Portable ram