Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Brooch of Shielding uncommon roll 20 game DDAL05-3 Uninvited Guests no roll no roll DDAL05-3 Uninvited Guests Show
Notes:

While wearing this brooch, you have Resistance to force damage, and you have immunity to damage from the Magic Missile spell. This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were

Bag of holding uncommon tomb of horror DDHC-TYP Tales from the Yawning Portal tomb of horrors Show
Notes:

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet.
The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

cloack of elven kind uncommon Trade Log Show
Winged boots uncommon at the end of the adventure CCC-PDX-02 Amalgamation Show
Notes:

Winged Boots
Wondrous, uncommon (requires attunement) Attained from Arnfred Miruforge at his defeat.
While you wear these boots, you have a fying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capacity for every 12 hours they aren’t in use.

Ring of feather falling (A) rare a bag of holding in tomb of horror DDHC-TYP Tales from the Yawning Portal tomb of horrors Show
Notes:

When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.

staff of power very_rare DM reward dm reward Show
Notes:

Dm reward from SKT run

Irom golem manual very_rare dm reward Show
Notes:

choosen for the tomb of horror by player Jessica Puddu 1318777091

cloak of the aracnic very_rare DDHC-OotA Out of the Abyss Chapter 17 Show
Notes:

Requires Attunement

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

• You have Resistance to poison damage.

• You have a climbing speed equal to your walking speed.

• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

• You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.

• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

Rod of absobcion very_rare tomb of horrors DDHC-TYP Tales from the Yawning Portal tomb of horrors Show
Notes:

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy not the spell itself is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod
absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell
energy it currently has stored. If you are a spellcaster holding the rod, you can
convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell
as normal.

obsidian steed very_rare tomb of horrors DDHC-TYP Tales from the Yawning Portal tomb of horrors Show
Notes:

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form.
If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the
nightmare reverts to figurine form.

Ring of telekinesis (A) very_rare tomb of horrors DDHC-TYP Tales from the Yawning Portal tomb of horrors Show
Notes:

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried.

Tome of Clear Thought very_rare Lich Queen's Begotten. Trade Log Show
tome of the stilled tonge legendary at the end of the adventure DDAL00-02 Lost Tales of Myth Drannor chapter 9 Show
Staff of the magi legendary at the end of the adventure DDAL07-17 Cauldron of Sapphire Show
robes of the magi white legendary Trade Log Show

Unlocked Magic Items