Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Pearl of power (A)
uncommon
Chapter 10 skt
DDHC-SKT Storm King’s Thunder Chapter 10
Show
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster)
You can use an action to speak this pearl's command word and regain one expended spell slot of up to 3rd level. Once you have used the pearl, it can't be used again until the next dawn.
Sword of sharpness Longsword (A)
very_rare
Chapter 10 Skt
H
50
DDHC-SKT Storm King’s Thunder Chapter 10
Show
Notes:
Weapon (any sword that deals slashing damage), very· rare (requires attunement)
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radiant and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Decanter of Endless Water
uncommon
In Chapter 10 in SKT
DDHC-SKT Storm King’s Thunder Chapter 10
Show
Notes:
Wondrous item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can use an action to remove the stopper and speak one of three command words, whereupon an
amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
- "Stream" produces 1 gallon of water.
- "Fountain" produces 5 gallons of water.
- "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Ring of spell storing
common
G
70
DDHC-SKT Storm King’s Thunder Chapter 10
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contain ld6 - I levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast.
The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expend without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell.
The spell cast from the ring is no longer stored in it, freeing up space.
Apparatus
legendary
In the treasure vault of the storm giant
DDHC-SKT Storm King’s Thunder Chapter 10
Show
Notes:
Holy Avenger
legendary
imarilith hoard
I
21
DDHC-SKT Storm King’s Thunder Chapter 12
Show
Notes:
Weapon (any sword), legendary (requires attunement by a paladin)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10
radiant damage.
While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius the aura increases to 30 feet.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Pearl of power (A) | uncommon | Chapter 10 skt | DDHC-SKT Storm King’s Thunder Chapter 10 | Show | ||
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster) You can use an action to speak this pearl's command word and regain one expended spell slot of up to 3rd level. Once you have used the pearl, it can't be used again until the next dawn. |
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Sword of sharpness Longsword (A) | very_rare | Chapter 10 Skt | H | 50 | DDHC-SKT Storm King’s Thunder Chapter 10 | Show |
Notes:
Weapon (any sword that deals slashing damage), very· rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. |
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Decanter of Endless Water | uncommon | In Chapter 10 in SKT | DDHC-SKT Storm King’s Thunder Chapter 10 | Show | ||
Notes:
Wondrous item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
|
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Ring of spell storing | common | G | 70 | DDHC-SKT Storm King’s Thunder Chapter 10 | Show | |
Notes:
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contain ld6 - I levels of stored spells chosen by the DM. |
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Apparatus | legendary | In the treasure vault of the storm giant | DDHC-SKT Storm King’s Thunder Chapter 10 | Show | ||
Notes: | ||||||
Holy Avenger | legendary | imarilith hoard | I | 21 | DDHC-SKT Storm King’s Thunder Chapter 12 | Show |
Notes:
Weapon (any sword), legendary (requires attunement by a paladin) |