Spathos (Charlie)

Season:
Forgotten Realms
Race:
Human (Variant)
Class:
Fighter (Battlemaster) 16, Ranger 3 (Gloom Stalker) x
Background:
Urban Bounty Hunter
Lifestyle:
Modest
Current Level:
20
Total GP:
11380
Total Downtime:
268
Tag:
T4
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Talon (Langschwert +1),
Longbow +2,
Ring Of Protection (Attunement),
Nine Lives Stealer Scimitar (Attunement),
Vorpal Scimitar,
Dagger +1,
Cap of Water Breathing,
Staff of the Magi,
12 Arrows +2,
Horn of Valhalla (Brass)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2020-08-26 18:35 DDAL08-03 Dock Ward Double Cross 1 1 80 Show
2020-08-09 17:07 DDHC-LMOP Lost Mine of Phandelver: Red Brand Hideout 2 1 80 Talon (Langschwert +1) Show

Healing Potion

2020-08-02 23:05 Purchase Log -74 -1 Show Purchase

Start: 104 Gold

Sold: Leather Armor 5 Gold, 2 Long Sword 25

Bought: Scale Mail 50 Gold, 2 Dagger 4 Gold, 2 Rapier 50 Gold

2020-08-02 17:21 DDHC-LMOP Lost Mine of Phandelver (Goblin Arrows) 1 1 80 Show
2020-08-01 20:36 Purchase Log 14 Show Purchase

Start: 10 Gold

Sold: Crossbow Bolts 20 1 Gold, Light Crossbow 13 Gold

2020-07-31 18:08 Creation Log 10 Show

ORIGIN


Human Variant: two +1 Attribute Improvements, one Skill of your choice, one Feat

Ability Array:

Start: Str 10, Dex 15, Con 14, Int 10, Wis 14, Cha 8

VHuman: Dex +1, Con +1

Skill Expert (VHuman Feat) +1 Con

Lvl 4 Fighter: +2 Dex

Lvl 6 Fighter: +2 Dex

Lvl 16 Fighter: +1 Wis (Resilient)

Belt of Dwarvenkind +2 Con

Summe: Str 10, Dex 20, Con 18, Int 10, Wis 15, Cha 8

Proficiences: Acrobatics (VHuman), Insight, Stealth, Thieves Tool, Pan Flute (Urban Bounty Hunter), Athletics, Perception (Fighter), Survival (Ranger), Alchemist's Tools (Battlemaster), Sleight of Hand (Skill Expert), Perception Expertise (Skill Expert)

Feats:

Feat (VHuman): Skill Expert

Lvl 8 Fighter: Sharpshooter

Lvl 12 Fighter: Martial Adept Feat

Lvl 14 Fighter: Lucky

Lvl 16 Fighter: Resilient Wisdom


Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a "velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faenûn's great metropolises, such as Waterdeep or Baldur's Gate, or a less populous location, perhaps Luskan or Yartar – any place that's large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives – but on the other hand, you can take down much more formidable targets with the help of your companions.

Source: Sword Coast Adventurer's Guide

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Languages: None
Equipment: A set of clothes appropriate to your duties and a pouch containing 20gp

Features

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2020-08-26 18:35 DDAL08-03 Dock Ward Double Cross 1 Show
2020-08-09 17:07 DDHC-LMOP Lost Mine of Phandelver: Red Brand Hideout 2 Show

Healing Potion

2020-08-02 23:05 Purchase Log -1 Show Purchase

Start: 104 Gold

Sold: Leather Armor 5 Gold, 2 Long Sword 25

Bought: Scale Mail 50 Gold, 2 Dagger 4 Gold, 2 Rapier 50 Gold

2020-08-02 17:21 DDHC-LMOP Lost Mine of Phandelver (Goblin Arrows) 1 Show
2020-08-01 20:36 Purchase Log Show Purchase

Start: 10 Gold

Sold: Crossbow Bolts 20 1 Gold, Light Crossbow 13 Gold

2020-07-31 18:08 Creation Log Show

ORIGIN


Human Variant: two +1 Attribute Improvements, one Skill of your choice, one Feat

Ability Array:

Start: Str 10, Dex 15, Con 14, Int 10, Wis 14, Cha 8

VHuman: Dex +1, Con +1

Skill Expert (VHuman Feat) +1 Con

Lvl 4 Fighter: +2 Dex

Lvl 6 Fighter: +2 Dex

Lvl 16 Fighter: +1 Wis (Resilient)

Belt of Dwarvenkind +2 Con

Summe: Str 10, Dex 20, Con 18, Int 10, Wis 15, Cha 8

Proficiences: Acrobatics (VHuman), Insight, Stealth, Thieves Tool, Pan Flute (Urban Bounty Hunter), Athletics, Perception (Fighter), Survival (Ranger), Alchemist's Tools (Battlemaster), Sleight of Hand (Skill Expert), Perception Expertise (Skill Expert)

Feats:

Feat (VHuman): Skill Expert

Lvl 8 Fighter: Sharpshooter

Lvl 12 Fighter: Martial Adept Feat

Lvl 14 Fighter: Lucky

Lvl 16 Fighter: Resilient Wisdom


Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a "velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faenûn's great metropolises, such as Waterdeep or Baldur's Gate, or a less populous location, perhaps Luskan or Yartar – any place that's large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives – but on the other hand, you can take down much more formidable targets with the help of your companions.

Source: Sword Coast Adventurer's Guide

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Languages: None
Equipment: A set of clothes appropriate to your duties and a pouch containing 20gp

Features

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2020-08-26 18:35 DDAL08-03 Dock Ward Double Cross 1 80 Show
2020-08-09 17:07 DDHC-LMOP Lost Mine of Phandelver: Red Brand Hideout 2 80 Talon (Langschwert +1) Show

Healing Potion

2020-08-02 23:05 Purchase Log -74 -1 Show Purchase

Start: 104 Gold

Sold: Leather Armor 5 Gold, 2 Long Sword 25

Bought: Scale Mail 50 Gold, 2 Dagger 4 Gold, 2 Rapier 50 Gold

2020-08-02 17:21 DDHC-LMOP Lost Mine of Phandelver (Goblin Arrows) 1 80 Show
2020-08-01 20:36 Purchase Log 14 Show Purchase

Start: 10 Gold

Sold: Crossbow Bolts 20 1 Gold, Light Crossbow 13 Gold

2020-07-31 18:08 Creation Log 10 Show

ORIGIN


Human Variant: two +1 Attribute Improvements, one Skill of your choice, one Feat

Ability Array:

Start: Str 10, Dex 15, Con 14, Int 10, Wis 14, Cha 8

VHuman: Dex +1, Con +1

Skill Expert (VHuman Feat) +1 Con

Lvl 4 Fighter: +2 Dex

Lvl 6 Fighter: +2 Dex

Lvl 16 Fighter: +1 Wis (Resilient)

Belt of Dwarvenkind +2 Con

Summe: Str 10, Dex 20, Con 18, Int 10, Wis 15, Cha 8

Proficiences: Acrobatics (VHuman), Insight, Stealth, Thieves Tool, Pan Flute (Urban Bounty Hunter), Athletics, Perception (Fighter), Survival (Ranger), Alchemist's Tools (Battlemaster), Sleight of Hand (Skill Expert), Perception Expertise (Skill Expert)

Feats:

Feat (VHuman): Skill Expert

Lvl 8 Fighter: Sharpshooter

Lvl 12 Fighter: Martial Adept Feat

Lvl 14 Fighter: Lucky

Lvl 16 Fighter: Resilient Wisdom


Background: Urban Bounty Hunter

Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren't a savage who follows quarry into or through the wilderness. You're involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What's more, you aren't alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.

You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves' guilds and street gangs. You might be a "velvet mask" bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faenûn's great metropolises, such as Waterdeep or Baldur's Gate, or a less populous location, perhaps Luskan or Yartar – any place that's large enough to have a steady supply of potential quarries.

As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives – but on the other hand, you can take down much more formidable targets with the help of your companions.

Source: Sword Coast Adventurer's Guide

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Languages: None
Equipment: A set of clothes appropriate to your duties and a pouch containing 20gp

Features

Ear to the Ground

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.