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Adventure Title
CCC-GARY-02: To Find a Way Out
Session
1
Date Played
2020-12-30 06:34:00 UTC
XP Gained
7500
GP +/-
90
Downtime +/-
20.0
Renown
Missions
Location Played
DWB Discord
DM Name
MykeMyke
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
Wand of Magic Missiles Uncommon Mulmaster true
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.