Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
+2 Rod of the Pact Keeper
rare
DDEX3-13 Writhing in the Dark
Show
Notes:
Rod, rare (requires attunement by a warlock) This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this prooperty again until you finish a long rest. A description of this item can be found in the Dungeon Master’s Guide.
Night Caller
uncommon
DDIA06-SUNLESSCITADEL The Sunless Citadel
Show
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed.
Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+2 Rod of the Pact Keeper | rare | DDEX3-13 Writhing in the Dark | Show | |||
Notes:
Rod, rare (requires attunement by a warlock) This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this prooperty again until you finish a long rest. A description of this item can be found in the Dungeon Master’s Guide. |
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Night Caller | uncommon | DDIA06-SUNLESSCITADEL The Sunless Citadel | Show | |||
Notes:
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it. |