Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Mantle of Spell Resistance rare la guilde Trade Log Show
Notes:

échange avec linger personnage Raz Lork (https://www.adventurersleaguelog.com/users/31852/characters/78132)

potion of growth uncommon CCC-SFBAY-02-01 - Old Enemies Arise Show
poussiere de rubis uncommon Purchase Log Show
+2 Rod of the Pact Keeper rare DDEX3-13 Writhing in the Dark Show
Notes:

Rod, rare (requires attunement by a warlock) This rod looks like three tentacles wrapped around each other. Upon speaking the word "Xicvizt", the tentacles writhe as though were alive and are wreathed in purple fire that sheds dim light in a 5-foot radius. While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this prooperty again until you finish a long rest. A description of this item can be found in the Dungeon Master’s Guide.

scroll of darkness common DDHC-LMOP Lost Mine ofPhandelver Show
Notes:

Magical darkness spreads from a point you choose within range to fill a 15-foot radius Sphere for the Duration. The darkness spreads around corners. A creature with Darkvision can't see through this darkness, and nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of 2nd Level or lower, the spell that created the light is dispelled.

manual of quickness of action very_rare Show
Notes:

Wondrous Item, very rare This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Loves Bite ( nine life stealer longsword) very_rare DDAL07-11 A Lesson in Love Show
Notes:

Weapon (longsword), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. This item can be found in the Dungeon Master’s Guide. The blade of this elegantly-curved longsword is fashioned of silvery-blue steel gilt in gold. A strip of delicate paper hangs from the pommel, upon which is inscribed a breathtakingly beautiful poem. When the wielder scores a critical hit with the weapon, its heart is filled with the agonizing ache of spurned love.

Arme (n'importe quelle épée), très rare (nécessite un lien)

Vous gagnez un bonus de +2 à Jets d'Attaque et de Dégâts effectués avec cette Arme Magique .

L'épée a 1d8 + 1 Frais . Si vous réussissez un coup critique contre une créature qui a moins de 100 points de vie , elle doit réussir un DD 15.jet de sauvegarde de Constitution ou être tué instantanément lorsque l'épée arrache sa force vitale de son corps (unConstruire ou unLes morts - vivants sont immunisés). L'épée perd 1 charge si la créature est tuée. Quand l'épée n'a pasCharges restantes, il perd cette propriété.

Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queen’s Begotten Show
Notes:

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Unlocked Magic Items

Name Rarity Tier Location ▼ Table Result Source
Splint mail Armor +1 échange avec dorn'thar rare 2 la guilde dorn'thar Trade Log Show
Notes:

You have a +1 bonus to AC while wearing this armor. This item can be found in the Dungeon Master’s Guide. A beautifully crafted suit of splintmail wrought inclassical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar.

Horn of Valhalla (Brass) rare 2 la guilde CCC-GAD02-03 Arena of Champions Show
Notes:

Wondrous item, rare

You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide. This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

ring of protection rare 1 DDHC-LMOP Lost Mine ofPhandelver Show
Notes:

Vous obtenez un bonus de +1 à la CA et aux jets de sauvegarde lorsque vous portez cet anneau.

dagger of venom rare 1 DDAL05-17 Hartkiller's Horn Show
Notes:

Vous gagnez un bonus de +1 aux jets d'attaque et de dégâts réalisés avec cette arme magique. Vous pouvez utiliser une action pour faire en sorte qu'un poison épais et noir recouvre la lame. Le poison reste pendant 1 minute ou jusqu'à ce qu'une attaque utilisant cette arme touche une créature. Cette créature doit réussir un jet de sauvegarde de Constitution DD 15 ou subir 2d10 dégâts de poison et être empoisonnée pendant 1 minute. Le poignard ne peut plus être utilisé de cette façon jusqu'à l'aube suivante. Le pommeau de ce poignard à l'allure méchante ressemble à une vipère noire avec une lame fourchue travaillée pour ressembler à la langue

Armor (scale mail) rare 1 DDAL05-13 Jarl Rising T2 Show
Notes:

You have a bonus of +1 AC while wearing this armor. The bonus is determined by its rarity.

This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.