Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Corsair’s Star (Orb of Direction) (Common) common CCC-COTN-01-01-By The Seashore: A Red War Tale Show
Notes:

While holding this compass, you can use an action to determine which way is north. This property functions only on the Material Plane.

This palm-sized, masterwork compass was once the property of a Thayan ship captain. Housed within its polished silver case is an expertly-crafted compass rose, whose bone-finger points stand out from behind intricately-carved storm clouds and lightning bolts. A diminutive opal orb suffused with a part of the Thayan’s soul sets at its center. While in use, the wielder hears the sound of waves crashing along with a ship’s hull creaking. A haunting voice calls, “Bring it back …bring it back to me...”.

Enduring Spellbook (Common) common CCC-HAL-05 House of Blades Show
Notes:

This spellbook is actually a very long scroll made of the skin of several sharks, it can be used a spellbook. The spellbook along with anything written in it, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.

Ever Vigilant (Silvered Greatsword of Warning) uncommon Trade Log Show
Notes:

This silvered greatsword has a pommel shaped like a unicorn’s head, and its blade is inscribed with inscriptions that are prayers to the Earthmother. Some say this is Cymrych Hugh’s legendary sword, while others say it’s a reflection and that the original rests with the Earthmother, awaiting a hero truly worthy of wielding it. This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item can be found in the Dungeon Master’s Guide.

Quiver of the Centaurs uncommon Service Awards Show
Staff of the Woodlands rare ELM1-3 The Battle of Elmwood Show
Weave (Helm of Teleportation) rare CCC-PHA-01 - Six Summoned Swords Show
Notes:

Wondrous Item, rare (Requires Attunement)

This helm has 3 Charges. While wearing it, you can use an action and expend 1 charge to cast the Teleport spell from it. The Helm regains 1d3 expended Charges daily at dawn.

The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer.

A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship.

When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

1x Blessing, 4xCuring, 1xFavor

Portable Hole rare CCC-BMG-34 ELM2-1 Tendrils in the Fog Show
Notes:

This black cloth unfolds into a cavernous hole full of rotting meat perfect for feeding hell hounds. Its owner can spend 10 downtime days to get the rotting meat and the stench out of the fabric.


This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open Passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or Objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Order of the Silver Dragon Shield rare Trade Log Show
Notes:

This +2 shield emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon. The shield whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Tome of Leadership and Influence very_rare Trade Log Show
Dwarven Plate very_rare CCC-TRI-10 - Contact Show
Notes:

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Robe of Stars very_rare Trade Log Show
Notes:

This black or dark blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.

Six stars, located on the robe's upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level spell. Daily at dusk, 1d6 removed stars reappear on the robe.

While you wear the robe, you can use an action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you use an action to return to the plane you were on. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space.

Staff of Power very_rare Trade Log Show
Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Charm of animal Conjuring unique DDHC-CM Lore of Lurue Show
Notes:

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you.