Show Log Entry
Adventure Title
DDAL 06-03 Crypt of the Death Giant
DDAL 06-03 Crypt of the Death Giant
Session
Date Played
2022-09-01 18:00:00 UTC
2022-09-01 18:00:00 UTC
Levels Gained
GP +/-
1563
1563
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Klaus K.
Klaus K.
DM DCI Number
4320812635
4320812635
Notes
**Found**: Potion of Speed, Scroll of Project Image, Scroll of Antimagic Field, Scroll of Teleport **Story Award**: Deaths End (You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06- 03 Hecatomb)) **Downtime Activity**: Hall of Omens (Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.) **Downtime Activity**: Hall of Honor (Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation) **Downtime Activity**: Hall of Mirth (Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.)
**Found**: Potion of Speed, Scroll of Project Image, Scroll of Antimagic Field, Scroll of Teleport **Story Award**: Deaths End (You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06- 03 Hecatomb)) **Downtime Activity**: Hall of Omens (Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.) **Downtime Activity**: Hall of Honor (Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation) **Downtime Activity**: Hall of Mirth (Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Belt of Storm Giant Strength | Legendary | true | |||
Belt of Storm Giant Strength Wonderous Item, Legendary While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area. This item can be found in the Dungeon Masters Guide. |